Senior Videogame Designer

Posted 1 day ago

This is a fully remote position, open to applicants in United States, +2 more locations.

📋 Description

• Create gameplay, systems, mechanics, maps, and levels for narrative-focused RPG video games

• Oversee the design of gameplay systems and mechanics, including unit balancing and in-game economy

• Design and execute game levels and missions, encompassing mission objectives and level layouts

• Assist in the integration of art and narrative assets within Unity

• Lead design meetings and document game designs and requirements

• Collaborate with development, engineering, writing, art, testing, and management teams

• Convey necessary mechanics to the Engineering team

• Ensure exceptional UX quality and advocate for intuitive onboarding experiences

• Engage in internal game testing and provide feedback

• Update on progress and challenges, define deliverables, and assist in establishing project timelines and expectations

• Identify and address user experience challenges

• Recognize opportunities for analytics instrumentation and analyze data to enhance UX

• Work during core hours from 9:30 AM to 4:30 PM Pacific and participate in relevant team meetings

• Collaborate with international partners during occasional late evenings, nights, or early mornings

• Some travel may be required


⛳️ Requirements

• Over 10 years of professional video game design experience

• Must have successfully launched at least one video game in a Senior Designer capacity

• Experience throughout the entire game development cycle: concept, design, prototype, production, content creation, testing, polish, launch, and support

• Deep understanding of combat and travel systems, mechanics, and level design best practices

• Expert-level proficiency in Unity

• Experience integrating and implementing narrative elements within gameplay

• Familiarity with professional narrative authoring tools such as Articy, Arcweave, or Pixel Crushers

• Knowledge of developing games for PC and consoles

• Excellent written, visual, and verbal communication and presentation skills in English

• Experience applying UML in design

• Proficient in Atlassian Jira and Confluence

• Skilled in Microsoft Word, Excel, and Visio

• Ability to work remotely using collaboration tools

• Ergonomic and secure workspace that is separate from personal activities and roommates during work hours

• Must reside within the UTC-4 to UTC-8 time zones

• Must be authorized to work in the USA or Canada

• H-1B transfers and sponsorships are not available

• Bonus: proficiency in Adobe, Blender, 3ds Max, Adobe XD, or Figma


🏝️ Benefits

• Remote work options

• Possibility of contract-to-hire or full-time employment

• Opportunities for occasional travel

• Collaboration with international teams

• Potential for growth within the video game industry

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