
Senior Level Designer
Posted 12 hours ago

Posted 12 hours ago
This is a fully remote position, open to applicants in Arizona, +14 more states.
• Collaborate with the Game Director, Design Director, and Art Director to establish the overall experience, objectives, and pacing for each level.
• Work together on the level design pipeline, ensuring it aligns with gameplay mechanics, narrative flow, and technical limitations.
• Prototype, construct, and refine levels in Unreal Engine 5, progressing from greybox layouts to final implementation.
• Create and refine in-level cinematic sequences using Unreal Engine’s Sequencer, encompassing camera work, character and prop animation, audio, lighting, and event tracks.
• Develop and maintain gameplay scripting in Blueprints, including triggers, interactions, puzzle logic, encounter flow, and scripted narrative moments.
• Integrate cinematic storytelling with real-time gameplay systems through smooth transitions between player control and cinematic sequences.
• Collaborate across disciplines with System Designers, Writers, Engineers, and Environment Artists.
• Balance level aesthetics, clarity, and performance in conjunction with Environment Art and Tech Design.
• Conduct regular playtests and design reviews to gather feedback and drive iteration.
• Mentor designers, document best practices for level workflows, Sequencer, and Blueprints, and elevate creative and technical standards.
• Over 8 years of professional experience in game design, particularly in level design.
• Expertise in Unreal Engine 5, with hands-on experience using Blueprints for gameplay interactions and scripting.
• Strong knowledge of Unreal Engine’s Sequencer, including shipped examples of in-engine cinematics or scripted narrative moments.
• Experience in merging cinematic storytelling with real-time gameplay systems, enabling smooth transitions between player control and cutscenes without disrupting immersion.
• A portfolio showcasing authored or lead level work, preferably in first-person, puzzle, or horror games.
• Solid understanding of spatial pacing, gameplay clarity, environmental storytelling, and encounter flow.
• Experience working with narrative teams to ensure levels enhance and support storytelling moments.
• Excellent communication and organizational skills; capable of clearly defining tasks and providing direction.
• Familiarity with source control (Perforce), task management tools (Jira, Confluence), and best practices in level design documentation.
• Experience in shipping narrative-driven or horror adventure games.
• Knowledge of modular environment workflows and coordination between LD/Art pipelines.
• Experience with procedural elements or systemic game spaces.
• Strong intuition for emotional pacing, building tension, and creating impactful moments through level design.
• Medical insurance
• Dental insurance
• Vision insurance
• Paid time off
• Sick time
• Holidays
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