
Senior Level Artist
Posted 6 days ago

Posted 6 days ago
This is a fully remote position, open to applicants in Canada.
• Efficiently create playable levels in alignment with the vision of the art directors and the requirements of level design.
• Collaborate with teams including Concept Art, Character Art, Environment Art, Tech Art, Level Design, and Animation.
• Ensure artistic direction and quality in partnership with leads.
• Develop world geometry and level composition using Unreal Engine.
• Transform existing assets into new forms through redesign.
• Block out modules and levels, and produce initial/proxy materials.
• Deliver work that adheres to specifications and maintains workflow pipelines within set deadlines.
• Model proxy assets as needed.
• Engage in reviews and integrate feedback from leads and peers.
• Take part in research and development initiatives to explore innovative techniques and enhance pipelines and workflows.
• A robust portfolio that demonstrates playable levels with created geometry.
• Proficiency and familiarity with industry-standard 3D modeling software, such as Maya, Max, Blender, ZBrush, and Photoshop or their equivalents.
• Capability to artistically interpret concepts or creatively expand beyond initial ideas.
• Proven experience in narrative set dressing.
• Strong grasp of traditional art skills and foundational design principles, including composition, layout, shape, form, texture, value, and color.
• Experience with Unreal Engine or similar platforms.
• Comprehensive understanding of modular workflows.
• Proficiency in using PBR shaders and normal maps.
• Ability to accept and apply feedback effectively.
• Openness to learning and adapting to new styles, techniques, and workflows.
• Skill in collaborating with department leads and across various departments to address artistic and technical challenges.
• Excellent verbal and written communication skills in English.
• Over 3 years of experience in AAA console/PC game development, including at least 1 year of experience with Unreal Engine.
• Nice-to-have: Traditional art skills combined with core graphic design competencies; experience with Unreal 4/5; skills in environment modeling; and level design experience.
• A benefits package fully covered by PCF.
• The insurance company reimburses 100% of claims (up to $1000 per service annually, including individual and family coverage).
• Comprehensive dental coverage, including major dental services.
• 4% RRSP matching before tax deductions, fully vested from day one.
• Paid week off during the Winter Holidays.
• 20 paid vacation days and 5 paid sick days.
• Complimentary virtual health and mental well-being sessions for members and their dependents included in the plan.
• Opportunities for personal development and the chance to work in a global environment.
• Collaborate within a creative team that is passionate about their work.
• Fully remote work available in Canada.
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