Senior Graphics Shader Compiler Engineer

Posted Sep 1

This is a fully remote position, open to applicants in California, +2 more states.

πŸ“‹ Description

β€’ Design and execute key components of the compiler.

β€’ Evaluate performance and develop/implement new optimization techniques.

β€’ Collaborate with global teams focused on compilers, GPU drivers, architecture, and applications to facilitate enhancements and troubleshoot issues.

β€’ Identify significant compilation challenges for cutting-edge GPU technologies.

β€’ Contribute to open-source initiatives such as LLVM and DXC (HLSL compiler).

β€’ Suggest, design, and develop SPIR-V extensions.

β€’ Act as a representative for NVIDIA in Khronos.

β€’ Engage in and influence the evolution of SPIR-V as a standardized graphics interchange format.


⛳️ Requirements

β€’ Bachelor's or Master's degree in Computer Science or Computer Engineering (PhD is highly preferred) or equivalent professional experience.

β€’ Over 8 years of experience with a robust background in compilers.

β€’ Proficient in C/C++ programming.

β€’ In-depth knowledge of parallel programming models.

β€’ Experience with compiler optimizations, particularly in relation to LLVM infrastructure.

β€’ Proven experience in developing applications using CUDA, DirectX, OpenGL/Vulkan.

β€’ Familiarity with creating compiler optimizations and code generation specifically for GPUs.

β€’ Capable of executing code generation and establishing an effective compiler framework.


🏝️ Benefits

β€’ Highly competitive salary.

β€’ Comprehensive benefits package.

β€’ Equity.

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