Senior Rendering Engineer

Posted 9 hours ago

This is a fully remote position, open to applicants in North Carolina.

📋 Description

• Take ownership of the technical vision and architecture for the complete rendering pipeline.

• Make decisions balancing visual quality, performance, and platform limitations.

• Establish the technical standards for global illumination, ray tracing, physically based shading, post-processing, and VFX integration.

• Assess academic and industry research to translate pertinent findings into production-ready features.

• Define material workflows, lighting standards, and asset pipelines in collaboration with Art and Technical Art leadership.

• Design and architect rendering pipelines for real-time interactive experiences across various target platforms.

• Create, implement, and optimize lighting, geometry, materials, shaders, and post-processing systems.

• Represent the studio’s rendering technology perspective both internally and externally.

• Evaluate new APIs, hardware capabilities, and platform-specific rendering features.

• Conduct research, prototype, and implement advanced rendering techniques.

• Contribute to engine-level tooling and editor workflows.

• Develop or enhance rendering tools that aid artists and designers in faster iteration.

• Collaborate with engineering, production, and creative leads to define feature scopes and align priorities.

• Communicate technical tradeoffs throughout the project lifecycle.

• Perform any other duties as assigned.


⛳️ Requirements

• Over 7 years of professional experience in real-time rendering engineering within the gaming, interactive entertainment, or a similar field.

• A strong portfolio showcasing shipped titles or interactive experiences.

• Experience managing rendering architecture from start to finish and making fundamental technical decisions.

• Extensive knowledge of graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL.

• Proficient in at least one major real-time engine, such as Unreal Engine 5, with engine/renderer-level experience.

• Mastery of C++ and shader languages, including HLSL, GLSL, or WGSL.

• Proven ability in writing and reviewing high-performance, maintainable, production-quality rendering code at scale.

• Familiarity with physically based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing.

• Capability to design advanced rendering systems from the ground up.

• Excellent communication and collaboration skills.

• Ability to convey complex technical concepts to non-engineering stakeholders.

• Must possess legal authorization to work in the U.S.


🏝️ Benefits

• Full-time employment.

• Equal opportunity employment and equitable, unbiased recruitment procedures.

• Participation in E-Verify.

People also viewed

Mariana Minerals6 hours ago

Senior Process Controls Engineer

US flagUtah OnlyFull-timeEngineer$100k – $175k/year
ApplyView job
CaixaBank6 hours ago

Gestor/a Ingeniero de Procesos

ES flagSpain OnlyFull-timeEngineer
ApplyView job
Helpware7 hours ago

PlatformOps Engineer

MX flagMexico, +3 more countriesFull-timeEngineer
ApplyView job
Spread Tecnologia7 hours ago

Senior Telecommunications Engineer

BR flagBrazil OnlyFull-timeEngineer
ApplyView job
Omega Technical Services7 hours ago

Applied Mechanics Engineer

US flagIdaho OnlyFull-timeEngineer$150k – $200k/year
ApplyView job
Binary Stream Software - ERP Solutions9 hours ago

Escalation Engineer

IN flagIndia OnlyFull-timeEngineer
ApplyView job

Never miss a great job!

Get handpicked remote jobs straight to your inbox weekly.

Trusted by 7,400+ designers