
Lighting Artist
Posted Aug 13

Posted Aug 13
This is a fully remote position, open to applicants in Canada.
β’ Uphold the artistic vision and quality standards.
β’ Collaborate with Leads and fellow Lighting Artists to develop high-quality lighting designs that align with the project's universe and visual aesthetics.
β’ Illuminate scenes, levels, and cinematics utilizing reference photographs and/or concept art.
β’ Enhance narrative storytelling through the thoughtful use of color, light, and atmosphere.
β’ Produce lighting work that adheres to creative and technical briefs while meeting deadlines.
β’ Engage in reviews and incorporate feedback from leads and colleagues.
β’ Take part in R&D initiatives to investigate new techniques and enhance pipelines and workflows.
β’ Work collaboratively with developers across various disciplines and integrate your contributions into the project build.
β’ Balance visual fidelity with game performance requirements.
β’ Review and test work both in the editor and during gameplay.
β’ A minimum of 3 years in AAA console/PC game development, including at least 1 year working with Unreal Engine.
β’ A robust portfolio demonstrating expertise in world and local lighting.
β’ Capability to artistically interpret concepts and creatively extend beyond initial ideas.
β’ A strong grasp of traditional art fundamentals and design principles: shape, form, texture, value, and color.
β’ Comprehensive knowledge of Physically Based Rendering workflows.
β’ Familiarity with the performance constraints and opportunities of current-generation consoles.
β’ Proficiency in creating lighting assets, including textures, IES profiles, HDR maps, materials, and scripts.
β’ Understanding of basic photography principles such as EV, shutter speed, ISO, and composition.
β’ Openness to receiving and implementing feedback.
β’ Willingness to learn and adapt to new artistic styles, techniques, and workflows.
β’ Ability to collaborate with department leads and across different teams to address artistic and technical challenges.
β’ Strong verbal and written communication skills in English.
β’ Preferred qualifications: a degree in any art-related field, knowledge of photography, strong Unreal Engine skills, and familiarity with Renderman, V-Ray, or Arnold, along with breakdown/work-in-progress images.
β’ Comprehensive benefits package fully funded by PCF.
β’ Insurance coverage that reimburses 100% of claims (up to $1000 per service annually, including individual and family coverage).
β’ Complete dental coverage, encompassing major dental work and orthodontics.
β’ 4% RRSP matching before tax deductions, fully vested from day one.
β’ Paid week off during Winter Holidays.
β’ 20 paid vacation days and 5 paid sick days.
β’ Complimentary virtual health and mental well-being sessions for members and their dependents.
β’ Competitive salary with performance-based annual bonuses.
β’ Opportunities for personal development and the chance to work in a global environment.
β’ Collaborate in a creative team with individuals who are passionate about their work.
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