Lighting Artist

Posted Aug 13

This is a fully remote position, open to applicants in Canada.

πŸ“‹ Description

β€’ Uphold the artistic vision and quality standards.

β€’ Collaborate with Leads and fellow Lighting Artists to develop high-quality lighting designs that align with the project's universe and visual aesthetics.

β€’ Illuminate scenes, levels, and cinematics utilizing reference photographs and/or concept art.

β€’ Enhance narrative storytelling through the thoughtful use of color, light, and atmosphere.

β€’ Produce lighting work that adheres to creative and technical briefs while meeting deadlines.

β€’ Engage in reviews and incorporate feedback from leads and colleagues.

β€’ Take part in R&D initiatives to investigate new techniques and enhance pipelines and workflows.

β€’ Work collaboratively with developers across various disciplines and integrate your contributions into the project build.

β€’ Balance visual fidelity with game performance requirements.

β€’ Review and test work both in the editor and during gameplay.


⛳️ Requirements

β€’ A minimum of 3 years in AAA console/PC game development, including at least 1 year working with Unreal Engine.

β€’ A robust portfolio demonstrating expertise in world and local lighting.

β€’ Capability to artistically interpret concepts and creatively extend beyond initial ideas.

β€’ A strong grasp of traditional art fundamentals and design principles: shape, form, texture, value, and color.

β€’ Comprehensive knowledge of Physically Based Rendering workflows.

β€’ Familiarity with the performance constraints and opportunities of current-generation consoles.

β€’ Proficiency in creating lighting assets, including textures, IES profiles, HDR maps, materials, and scripts.

β€’ Understanding of basic photography principles such as EV, shutter speed, ISO, and composition.

β€’ Openness to receiving and implementing feedback.

β€’ Willingness to learn and adapt to new artistic styles, techniques, and workflows.

β€’ Ability to collaborate with department leads and across different teams to address artistic and technical challenges.

β€’ Strong verbal and written communication skills in English.

β€’ Preferred qualifications: a degree in any art-related field, knowledge of photography, strong Unreal Engine skills, and familiarity with Renderman, V-Ray, or Arnold, along with breakdown/work-in-progress images.


🏝️ Benefits

β€’ Comprehensive benefits package fully funded by PCF.

β€’ Insurance coverage that reimburses 100% of claims (up to $1000 per service annually, including individual and family coverage).

β€’ Complete dental coverage, encompassing major dental work and orthodontics.

β€’ 4% RRSP matching before tax deductions, fully vested from day one.

β€’ Paid week off during Winter Holidays.

β€’ 20 paid vacation days and 5 paid sick days.

β€’ Complimentary virtual health and mental well-being sessions for members and their dependents.

β€’ Competitive salary with performance-based annual bonuses.

β€’ Opportunities for personal development and the chance to work in a global environment.

β€’ Collaborate in a creative team with individuals who are passionate about their work.

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