
Business Development Manager
Posted Sep 4

Posted Sep 4
This is a fully remote position, open to applicants in United Kingdom.
β’ Take charge of and enhance Mooncolony's strategy for business development and commercial pipeline.
β’ Identify key markets and target accounts while actively generating new business via outreach, referrals, and existing industry connections.
β’ Evaluate and advance opportunities to align with our capabilities, production capacity, and commercial goals.
β’ Cultivate relationships with potential clients and senior decision-makers throughout the gaming industry.
β’ Oversee opportunities from initial contact through proposal, commercial negotiations, and contract finalization.
β’ Collaborate with Production, Art, and Finance teams on scoping, pricing, feasibility, and commercial viability.
β’ Work closely with the external business development representative on relevant introductions and warm leads.
β’ Maintain business development processes, CRM systems, and forecasting.
β’ Ensure a smooth transition of converted projects into Production.
β’ Collaborate with the Founder, as well as Production, Art, Finance, and Marketing teams, along with external representatives.
β’ 7+ years of experience in business development, sales, or partnerships within the gaming industry, game development, art outsourcing, or closely related creative production fields.
β’ A robust and established network within the gaming industry, with connections to relevant studios, publishers, and industry leaders.
β’ A demonstrated history of proactively generating new business and managing as well as closing complex B2B sales opportunities.
β’ Strong commercial judgment, skills in relationship-building, and negotiation capabilities.
β’ Experience in developing business development strategies, identifying target accounts, and managing commercial pipelines, CRM, and forecasting.
β’ Ability to closely collaborate with creative and production teams, translating client needs into commercially viable opportunities.
β’ Comfortable working in a founder-led, expanding studio, enhancing existing processes to provide greater structure and consistency in business development.
β’ Experience in game art outsourcing or co-development, collaborating with AAA/AA developers and publishers, and participating in events like GDC, Gamescom, or XDS is highly advantageous.
β’ Competitive salary.
β’ Transparent commission structure.
β’ 29 days of annual leave (including bank holidays).
β’ One additional day of annual leave for each completed year of service.
β’ Mental Health & Wellbeing Days.
β’ Family-friendly leave.
β’ Pension scheme with a 3% employer contribution on qualifying earnings, with salary sacrifice options available.
β’ Private medical, dental, and optical insurance for you, your cohabiting partner, and dependent children.
β’ Life assurance.
β’ Employee Assistance Programme.
β’ Eligibility for a discretionary annual profit-related bonus, based on company performance and applicable scheme rules.
β’ Support for professional development.
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