Artiste d’éclairage, Lighting Artist

Posted Aug 13

This is a fully remote position, open to applicants in Canada.

📋 Description

• Uphold artistic direction and quality standards.

• Collaborate with Leads and fellow Lighting Artists to develop high-quality lighting schemes that align with the project's universe and visual direction.

• Illuminate scenes or levels using reference photographs and/or concept art materials.

• Enhance narrative storytelling through the effective use of color, light, and mood.

• Light scenes, levels, or cinematics in accordance with creative and technical briefs and deadlines.

• Engage in reviews and incorporate feedback from leads and peers.

• Contribute to R&D initiatives to explore new techniques and enhance pipelines and workflows.

• Collaborate with developers across various disciplines to ensure integration of work into the build.

• Balance visual quality with game performance requirements.

• Review and playtest work both in the editor and in-game.


⛳️ Requirements

• Over 3 years of experience in AAA console/PC game development, including at least 1 year utilizing Unreal Engine.

• A strong portfolio demonstrating world and local lighting work.

• Ability to artistically interpret concepts and creatively extend beyond initial ideas.

• Solid traditional art skills and foundational design competencies in shape, form, texture, value, and color.

• Comprehensive understanding of Physically Based Rendering workflows.

• Awareness of current-generation console performance limitations and opportunities.

• Capability to create lighting content, including textures, IES profiles, HDR maps, materials, and scripts.

• Familiarity with basic photography concepts such as EV, shutter speed, ISO, and composition.

• Ability to accept and integrate feedback effectively.

• Willingness to learn and adapt to new styles, techniques, and workflows.

• Capacity to collaborate with department leads and various departments to address artistic and technical challenges.

• Strong verbal and written communication skills in English.

• Preferred: Degree in any art-related field.

• Preferred: Photography experience.

• Preferred: Proficiency in Unreal Engine or another game engine.

• Preferred: Working knowledge of Renderman, V-Ray, or Arnold.

• Preferred: Breakdown or work-in-progress images of completed lighting projects.


🏝️ Benefits

• Benefit package fully covered by PCF.

• Insurance company reimburses 100% of claims (up to $500 per service per year, including individual and family coverage).

• Comprehensive dental coverage, including major dental work and orthodontics.

• 4% RRSP matching before tax deductions, fully vested from day one.

• Paid week off during Winter Holidays.

• 20 paid vacation days.

• 5 paid sick days.

• Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.

• Competitive salary.

• Performance-based annual bonuses.

• Opportunities for personal development.

• Chance to work in a global environment.

• Collaborate within a creative team filled with passionate individuals.

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