
UI/UX Designer II
Posted Oct 21

Posted Oct 21
This is a fully remote position, open to applicants in Oregon.
• Take ownership of the complete UX for data-driven actions and player interactions across core card gameplay, persistence, progression, and associated metagame systems.
• Convert game design objectives, rules, and system data into information architecture, user journeys, screen flows, wireframes, prototypes, and specifications ready for implementation.
• Establish interaction behaviors, content hierarchy, states, transitions, edge cases, data requirements, and acceptance criteria.
• Collaborate with game design, UI art, engineering, production, QA, and external stakeholders throughout the process from concept to implementation, validation, and delivery.
• Lead UX reviews, articulate design rationale, address feedback, and ensure a consistent player experience.
• Validate designs through playtests, usability assessments, and player feedback, followed by iterative improvements.
• Develop reusable UX patterns and documentation methodologies.
• Scope and plan your work, identify risks and dependencies, and provide guidance to designers working on interconnected flows.
• Act as a senior UI/UX individual contributor and the primary experience-design owner for a prominent digital collectible card game.
• Strong skills in interaction design and systems thinking.
• Proven experience in translating complex rules, data, and state changes into clear player actions and feedback.
• Expertise in information architecture, user flows, wireframing, interactive prototyping, and annotated production specifications.
• Strong knowledge of visual hierarchy, usability, accessibility, readability, and consistency in data-rich interfaces.
• Ability to foresee alternate states, transitions, edge cases, error conditions, and content scaling.
• Proficiency with Figma or similar UI/UX design and prototyping tools.
• Demonstrated ability to work collaboratively with UI artists and engineers during implementation.
• Excellent written and verbal communication skills.
• A minimum of five years of professional experience in UI/UX, product design, or game design.
• Contributions to two or more released games or similar production projects, including at least one feature or system developed from concept to delivery.
• Experience with free-to-play collectible card games is highly desirable.
• Background in designing UI/UX for digital collectible card games, deck-builders, strategy games, or other data-intensive gaming systems.
• Experience owning elements related to persistence, progression, collection, or other interrelated metagame experiences.
• Familiarity with licensed intellectual property or co-development environments involving external partner reviews.
• Knowledge of in-engine UI frameworks, proprietary UI tools, or implementation processes.
• Ability to use usability studies, playtest insights, or telemetry to assess and enhance player flows.
• A portfolio showcasing ownership of complex interaction flows, design rationale, iterations, cross-discipline collaboration, and final results is preferred.
• Medical, Dental, and Vision coverage.
• 401K plan with employer matching.
• Employer-paid life insurance policy.
• Generous paid time off.
• 18 paid company holidays.
• Relocation assistance.
• Paid parental leave.
• Employee assistance program.
• Discounts at fitness clubs.
• Sponsorship for sports teams.
• Annual company events.
• Project wrap parties.
• Flexibility to choose remote, in-office, or hybrid work arrangements.
• Opportunity for extension or transition to regular full-time employment after six months.
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