Technical Game Designer – Level

atGardensRemoteFull-timeDesignerMid-levelSenior$148k – $164k/year

Posted 17 hours ago

This is a fully remote position, open to applicants in United States, +1 more country.

📋 Description

• Design immersive worlds and sandboxes that offer engaging play opportunities.

• Prototype, validate, iterate, and implement gameplay elements in Unreal Engine utilizing Blueprints and/or C++.

• Develop gameplay verbs, activities, challenges, and environmental interactions for online multiplayer experiences.

• Construct and enhance levels using designed mechanics and tools, alongside existing systems, hazards, and adversaries.

• Conduct playtests on levels and features to promote experimentation and create memorable multiplayer experiences.

• Take ownership of the design, implementation, debugging, polishing, and upkeep of interactive world features and environmental gameplay elements.

• Create levels from initial blockout to final delivery, shaping flow, pacing, navigation, and clarity across exploration, puzzles, traversal, and encounters.

• Develop reusable, configurable gameplay components and tools.

• Rapidly prototype and conduct playtests on ideas to validate potential, refine features, and manage scope and complexity.

• Collaborate across disciplines to ensure alignment with design direction, integrate player abilities and creature encounters, and fulfill technical specifications.

• Work alongside Engineering to address performance challenges and guarantee consistent multiplayer functionality.

• Organize implementations and document features and tools for team utilization, tuning, and maintenance.

• Report to the Design Manager.


⛳️ Requirements

• A minimum of one shipped game experience as a level designer within a multidisciplinary team.

• Proficiency in Unreal Engine Blueprints and/or C++, with the capability to independently prototype, implement, and debug gameplay features.

• Experience in building levels and authoring collision and navigation in Unreal Engine.

• Strong foundation in level design principles including spatial composition, flow, pacing, and player guidance tailored for open-world exploration and multiplayer gameplay.

• Excellent playtesting and iteration practices.

• Understanding of the impact of design on player behavior, cooperation, and relationships.

• Candidates must be legally authorized to work in the United States or Canada.

• Candidates must be willing to work within North American time zones (EST–PST).

• Ability to remain stationary and perform computer-based tasks for extended durations, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours daily.

• Experience in creating reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine is a plus.

• Familiarity with designing systemic puzzles, physics-based interactions, or environmental features that support multiple solutions and emergent multiplayer gameplay is a plus.

• Experience in profiling and optimizing gameplay scripts and level content is a plus.


🏝️ Benefits

• Stock options.

• Medical, dental, and vision coverage (100% for individuals, 90% for dependents).

• Life insurance.

• Short-term and long-term disability coverage.

• Additional benefits.

• 401(k) contributions (U.S.).

• RRSP + DPSP contributions (Canada).

• Paid parental leave.

• Fully distributed remote studio operating across North American time zones.

• Competitive salaries with pay transparency.

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