
Technical Artist III – UI/UX
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United States.
• Engage in ongoing learning and the implementation of innovative features, technical art tools, and solutions for emerging visual and XR technologies.
• Create technical art solutions for interactive visual applications utilizing established industry practices and technologies.
• Assist in the development of 3D models, animations, animation rigs, UI designs, and textures using computer graphics software.
• Integrate models, animations, VFX, graphics, audio, video clips, and other graphic assets into real-time applications.
• Design art solutions for highly realistic renderings for VR/AR, Web, and Desktop 3D applications.
• Create artist tools and scripts within Maya, Unreal, and Unity engines.
• Collaborate with artists and developers to enhance the 3D product library for real-time applications.
• Work together with developers to produce real-time visualizations that multidisciplinary teams can programmatically manipulate and utilize.
• Maintain documentation of processes, workflows, and configurations.
• Provide timely updates on the progress and status of assigned tasks.
• Collaborate with medical education professionals, developers, 3D animators, modelers, and artists in a team-oriented environment.
• Contribute to defining success metrics and mentor junior staff.
• A minimum of 5 years of professional experience.
• Proven experience in creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning, and VFX within Unity and Unreal.
• Familiarity with preparing engineering models from CAD software such as SolidWorks for real-time graphics applications.
• Experience with distributed version control systems like Git or PlasticSCM.
• Knowledge of tracking the development of artistic solutions using tools such as Jira, Trello, or Cloud CMS.
• Advanced understanding of real-time applications and engines.
• General knowledge of the 3D real-time art pipeline.
• Proficient in using Maya, 3DS Max, ZBrush, Houdini, Adobe Substance 3D Suite, and Photoshop.
• Skilled in scripting, automation, and at least two of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI design, shader creation/modification.
• Advanced knowledge of real-time graphics technologies including virtual geometry, dynamic lighting, global illumination, ray tracing, particle systems, supersampling, or custom shaders.
• Experience with VR/AR rendering features, virtual production, or optimizing graphics performance.
• Intermediate understanding of automating art tasks, developing art pipelines, enhancing workflows, and reusing art through scripting.
• Advanced knowledge of documentation practices.
• Ability to work under general direction and mentor junior personnel.
• A Bachelor's degree is preferred but not mandatory.
• Medical, Dental, and Vision Insurance.
• Company-Provided Life Insurance.
• Voluntary Life Insurance.
• Flexible Spending Account (FSA).
• Supplemental Insurance Plans (Accident, Cancer, Hospital, Critical Illness).
• Matching 401(k) Retirement Plan.
• Annual Bonus.
• Wellness Incentive Program.
• Free Onsite Medical Clinics.
• Free Onsite Lunch.
• Tuition Reimbursement Program.
• Trip of a Lifetime.
• Paid Parental Leave.
• Paid Time Off.
• Volunteer PTO.
• Employee Assistance Provider (EAP).
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