
System Software Engineering Intern, GPU
Posted 6 days ago

Posted 6 days ago
This is a fully remote position, open to applicants in Poland.
β’ Analyze game engines like UE5 and utilize these frameworks to enhance game performance for cloud-based GPUs.
β’ Engage in performance profiling and tuning for GPU both pre-silicon and post-silicon.
β’ Participate in the profiling of game engines and the development of GPU software.
β’ Currently pursuing a BS, MS, or PhD in an engineering or computer science-related field.
β’ Possess a hands-on technical background.
β’ Strong proficiency in C programming, C++, Perl/Python, and Graphics Rendering APIs, including DX11/12.
β’ Knowledge of computer system architecture, microprocessor, and microcontroller principles, such as caches, buses, memory controllers, and DMA.
β’ Experience with intricate system-level debugging.
β’ Familiarity with game engines.
β’ Experience in virtualized environments, such as KVM.
β’ Proficient in working with virtual machines and Docker.
β’ Knowledge of large-scale code profiling techniques.
β’ Internship compensation ranging from 117,750 PLN to 204,100 PLN annually, pro-rated for the internship duration.
TMS
StaffMill Oy
HumanIT Digital Consulting
HumanIT Digital Consulting
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