Spine Animator

Posted 22 hours ago

This is a fully remote position, open to applicants in Latin America.

📋 Description

• Create and execute fluid character and object animations, including intricate pseudo-3D effects

• Design visual effects within Unity to enhance the overall aesthetic of the game

• Construct dynamic and adaptable 2D rigs and optimize Spine assets for smooth integration into the game engine

• Manage the complete implementation of animation assets in Unity

• Work collaboratively with art, live operations, and engineering teams to propose ideas, enhance visual consistency, and address technical challenges

• Develop versatile rigs, improve workflows, and produce high-performance animations for mobile platforms

• Contribute to character deformation and the development of dynamic animation systems


⛳️ Requirements

• Outstanding portfolio demonstrating expertise in 2D character animation, pseudo-3D effects, and technical rigging skills

• Advanced proficiency in rigging using Spine or comparable animation software

• Technical knowledge of mobile performance enhancement, asset preparation, and constraints of mobile hardware

• Strong creative problem-solving abilities

• Proficient in English communication

• Proven ability to excel under tight production deadlines

• Experience in traditional animation, basic scripting, pipeline development, or familiarity with Unity and Unity VFX


🏝️ Benefits

• Competitive salary and performance-based bonuses

• Opportunities for professional development and career advancement

• Flexible working hours and a supportive team environment

• Access to the latest tools and technologies in game development

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