
Senior QA Engineer
Posted Oct 7

Posted Oct 7
This is a fully remote position, open to applicants in Malta.
• Define and implement test coverage across various features, systems, and game builds.
• Develop test plans, test cases, and regression suites aligned with technical and gameplay specifications.
• Evaluate features and systems through functional, integration, regression, exploratory, and compatibility testing scenarios.
• Identify, reproduce, investigate, and document bugs with detailed reproduction steps and technical evidence.
• Collaborate with engineers, designers, production staff, QA leadership, and other disciplines to examine issues, assess severity, and validate fixes.
• Test gameplay systems within Unreal Engine 5.
• Support testing of multiplayer and networked gameplay, which includes replication, connectivity, latency, synchronization, and player interactions.
• Organize and facilitate internal playtests and convert player feedback into actionable insights.
• Maintain Jira bug-tracking workflows, QA documentation, and reporting.
• Analyze defect trends and testing data to pinpoint recurring issues and coverage gaps.
• Contribute to the development of automated testing and internal QA tools.
• Prioritize defects in relation to development milestones and release criteria.
• Assist in identifying technical and gameplay risks early in the production process.
• Significant professional experience in game development QA, preferably in a senior QA, QA Engineer, or a similarly technical quality role.
• Strong expertise in Unreal Engine 5, with demonstrable commercial experience on a shipped title or a game that is currently in active development.
• Comprehensive understanding of game development workflows and the interplay between engineering, design, art, production, and QA.
• Experience in creating and maintaining organized test plans, test cases, and regression coverage.
• Excellent skills in bug investigation and reproduction.
• Proficient knowledge of Python, C#, Lua, Unreal Blueprints, or Unreal scripting tools.
• Familiarity with Jira, Azure DevOps, or Bugzilla.
• Understanding of Agile methodologies and continuous integration/delivery workflows.
• Experience in analyzing QA data, defect trends, and testing outcomes.
• Capability to collaborate with technical teams and engage in direct discussions with engineers regarding issues.
• Ability to independently prioritize tasks across multiple features and development areas.
• Strong written and verbal communication skills in English.
• Proactive attitude towards quality assurance and early risk identification.
• Genuine passion for games and an understanding of polished, responsive gameplay.
• Must reside in Europe or a CET-compatible time zone, ensuring sufficient overlap with Central European working hours.
• Previous experience testing multiplayer, PvP, PvE, or shooter titles is a plus.
• Experience with testing networked gameplay and debugging replication, latency, matchmaking, or online services is a plus.
• Background in developing or maintaining automated testing frameworks, scripts, or QA tools is a plus.
• Experience with performance, load, or stress testing is a plus.
• Familiarity with CI/CD pipelines and automated build validation is a plus.
• Experience testing across multiple platforms is a plus.
• AAA game development experience is a plus.
• Experience working within a fully remote, multinational game development team is a plus.
• Experience contributing to a title through various production stages, from early development to launch is a plus.
• Active interest in competitive and multiplayer games is a plus.
• Fully remote work arrangement.
• Flexible location within Europe or CET-compatible time zones.
• Globally distributed, multinational team.
• Self-managing work environment.
• Open and friendly collaboration culture.
Seeking Alpha
Runtalent
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