Remotery

Senior Linux Graphics Engineer

Posted Aug 3

This is a fully remote position, open to applicants in United States.

πŸ“‹ Description

β€’ Take charge of the migration to Linux and Vulkan.

β€’ Bridge the gap between different graphics backends.

β€’ Ensure that correctness is verifiable.

β€’ Analyze and enhance performance on Linux.

β€’ Play a role in shaping the rendering roadmap.

β€’ Collaborate across multiple layers of the stack.

β€’ Actively utilize AI tools.


⛳️ Requirements

β€’ Over 7 years of experience in real-time graphics or engine programming, with at least one product that you successfully brought to market.

β€’ Hands-on production experience with Vulkan β€” not merely as a side project.

β€’ Proven track record of shipping graphics software on Linux and comfort operating within that environment from start to finish.

β€’ Highly effective in a large, real C++ codebase with a robust build system and continuous integration.

β€’ Established ability to profile a frame, identify the genuine bottleneck, and resolve it.

β€’ This position begins with a challenging problem and limited precedent to rely on.

β€’ Capable of explaining a complex graphics tradeoff to a non-graphics engineer in five sentences.


🏝️ Benefits

β€’ Equity

β€’ Employer-covered supplemental medical, mental health, dental, and vision benefits

β€’ Flexible paid vacation, sick leave, winter shutdown, and over 11 holidays annually

β€’ Paid parental leave

β€’ Budget for equipment to enhance your setup

β€’ Annual stipend for learning and development

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