Senior Lighting Artist

Posted Aug 24

This is a fully remote position, open to applicants in United States, +1 more country.

πŸ“‹ Description

β€’ Take ownership and implement the lighting vision for BulletFarm's upcoming AAA title.

β€’ Design and execute high-quality real-time lighting for gameplay environments, cinematics, and scripted scenarios.

β€’ Manage the lighting process from initial look development to final in-engine refinement.

β€’ Set up lighting standards, workflows, documentation, and best practices.

β€’ Work in-depth with Unreal Engine 5's Lumen Global Illumination and reflection systems.

β€’ Utilize MegaLights and modern UE5 lighting technologies to create visually ambitious and performant scenes.

β€’ Convert the project's visual direction into engaging lighting across diverse environments and aesthetic worlds.

β€’ Employ lighting techniques to set the mood, enhance environmental storytelling, guide player attention, and improve gameplay visibility.

β€’ Collaborate closely with Environment Art, Technical Art, Design, and Engineering teams.

β€’ Analyze and optimize lighting to achieve visual and performance goals across all supported platforms.

β€’ Diagnose lighting, shadowing, exposure, reflection, and performance challenges in Unreal Engine 5.

β€’ Contribute to environment art production by creating, modifying, dressing, and optimizing environment assets.

β€’ Develop scalable lighting and environment-content workflows in alignment with project and team growth.

β€’ Review externally produced content and offer feedback based on visual and technical standards.


⛳️ Requirements

β€’ 6+ years of experience as a Lighting Artist or in a comparable role on one or more released AAA or AA titles.

β€’ Expert-level skills in Unreal Engine 5 lighting workflows.

β€’ Profound knowledge of Lumen, including Global Illumination, reflections, performance aspects, and troubleshooting techniques.

β€’ Practical experience with MegaLights or advanced next-gen real-time lighting systems and workflows.

β€’ Strong grasp of real-time lighting principles, such as composition, color, value, exposure, shadow, contrast, and visual hierarchy.

β€’ Proven ability to create atmospheric lighting that supports both artistic direction and gameplay clarity.

β€’ Solid understanding of lighting optimization and its impact on real-time performance.

β€’ Experience in collaborating with Environment Art, Technical Art, Design, and Engineering teams.

β€’ Capability to independently execute established visual direction at a high-quality standard.

β€’ Strong artistic eye and a portfolio showcasing outstanding real-time lighting work.

β€’ Willingness to contribute beyond a narrowly defined lighting role as production needs dictate.

β€’ Preferred: proficiency in Maya, Blender, ZBrush, Substance Painter, Substance Designer, or similar tools.

β€’ Preferred: experience with modular environment workflows, materials, set dressing, and world-building techniques.

β€’ Preferred: experience with MegaLights in a production or advanced development setting.

β€’ Preferred: experience lighting horror, action, grounded dark fantasy, or similarly atmospheric genres.

β€’ Preferred: experience with cinematics and the Unreal Engine Sequencer.

β€’ Preferred: familiarity with Nanite, Virtual Shadow Maps, material systems, and other modern Unreal Engine 5 rendering technologies.

β€’ Preferred: experience optimizing lighting and environment content for current-generation consoles and high-end PCs.

β€’ Preferred: experience working with external development or outsourcing partners.


🏝️ Benefits

β€’ Competitive base salary.

β€’ Health, dental, and vision benefits.

β€’ Medical, dental, and vision insurance coverage.

β€’ 401(k) plan.

β€’ Flexible paid time off policy.

β€’ Remote-first work environment from anywhere in the US or Canada.

β€’ Opportunity to impact studio operations, values, and game development decisions.

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