Senior Game Designer, Camera and 3Cs

Posted 1 day ago

This is a fully remote position, open to applicants in Canada, +1 more country.

📋 Description

• Take charge of the design, implementation, and fine-tuning of the third-person over-the-shoulder camera, encompassing exploration, aiming, combat, and traversal states.

• Develop responsive camera behaviors featuring smooth state transitions, distance adjustments, offset management, camera shake, and gameplay feedback.

• Address collision, occlusion, and framing challenges in confined spaces, intense combat scenarios, and vertical environments.

• Create and execute rail camera sequences, including gameplay moments, chases, flight sequences, and set pieces.

• Establish seamless transitions between player-controlled, rail, and scripted cameras.

• Collaborate closely with animation, combat, and engineering teams to ensure that the camera, character, and controls function as a cohesive system.

• Contribute insights on control responsiveness, aim assist, and overall player experience as part of the broader 3Cs framework.

• Conduct regular playtesting, collect feedback from players and team members, and translate it into actionable improvements.

• Manage camera-related bugs and enhancements through to the shipping phase, prioritizing fixes as production progresses.

• Coordinate with level design and cinematics teams to identify camera requirements early in the planning stages of a space or sequence.


⛳️ Requirements

• Over 5 years of experience in game design, with a significant focus on camera systems or 3Cs.

• Extensive experience in designing and fine-tuning third-person cameras, covering aiming, combat, and traversal states.

• Proven ability to develop rail or scripted camera sequences and integrate them seamlessly with player-controlled cameras.

• In-depth knowledge of camera tools, such as the camera manager, spring arm, curves, and Sequencer.

• A comprehensive understanding of the mathematics involved in camera functionality, including vectors, angles, and interpolation.

• Experience in resolving collision, occlusion, and framing issues within complex environments.

• A keen eye for framing and composition, balanced with an understanding of player control and responsiveness.

• Ability to work remotely and independently, ensuring effective communication across various disciplines and time zones.

• A background in technical design, cinematics, or camera programming is a plus.

• Experience with set piece cameras is desirable.

• A portfolio or reel showcasing camera work is preferred (not required due to NDA).


🏝️ Benefits

• Comprehensive benefits package fully covered by PCF.

• Insurance company reimburses 100% of claims (up to $500 per service per year, along with individual family coverage).

• Complete dental coverage, including major dental work and orthodontics.

• 4% RRSP matching before tax deductions, with 100% vesting on day one.

• One paid week off during the Winter Holidays.

• 20 paid vacation days and 5 paid sick days.

• Free virtual health and mental wellbeing sessions available for members and their dependents.

• Opportunities for personal development and the chance to work in a global environment.

• Collaborate within a creative team filled with passionate individuals.

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