
Rigging TD β Independent Contractor
Posted Sep 18

Posted Sep 18
This is a fully remote position, open to applicants in Canada.
β’ Develop and implement animation control rigging systems for intricate characters and props utilizing Maya.
β’ Collaborate with the Lead Rigger to ensure all rigs satisfy the specifications of the show.
β’ Supervise rigging for characters, vehicles, and props throughout the animation pipeline.
β’ Create tools and plug-ins to enhance the efficiency of animation and rigging workflows.
β’ Execute facial target modeling and undertake other organic/non-organic modeling tasks as necessary.
β’ Ensure that CG characters adhere to established character setup protocols.
β’ Diagnose and resolve rigging issues for artists across various disciplines.
β’ Maintain a consistent, high-quality output in alignment with deadlines.
β’ Contribute to the wider team and departmental objectives as required.
β’ Minimum of 3 years of experience in character rigging and animation methodologies/technologies.
β’ Strong grasp of human anatomy, structure, dynamics, and character movement.
β’ Proficiency in Maya and/or 3ds Max.
β’ Experience in the gaming industry as a character animator/rigger.
β’ Familiarity with game engine rigging and animation systems, such as Unity, Unreal, or similar platforms.
β’ Comprehensive knowledge of 3D software, including scripting, modeling, animation, and rendering.
β’ Experience in constructing custom support structures for characters.
β’ Ability to work proficiently across multiple game engines, preferably Unity and Unreal.
β’ Strong skills in time and project management.
β’ Proficient in English communication.
β’ Must reside in British Columbia, Canada.
β’ Flexible remote work arrangement.
β’ Engagement as an independent contractor on a project or contract basis.
β’ Friendly and inclusive work environment.
β’ Culture focused on employee growth and success.
β’ Opportunities for learning and career advancement.
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