Principal Character Artist

Posted Sep 16

This is a fully remote position, open to applicants in Poland.

📋 Description

• Oversee artistic direction and uphold quality standards.

• Create high-quality character, creature, and prop designs that are both technically and artistically aligned with the project's universe and visual aesthetics.

• Collaborate in establishing artistic vision benchmarks and assist in defining style under the supervision of the Art Director/Lead.

• Ensure quality standards are maintained throughout the entire development pipeline.

• Deliver work that adheres to specifications while maintaining workflow pipelines within established deadlines.

• Address bugs and document R&D case studies in the knowledge base.

• Engage in reviews, incorporate, and implement feedback from leads and peers.

• Offer insights and enhancements to visual quality.

• Share expertise and knowledge with team members.

• Collaborate with Tech Art, Animation, and leads on R&D projects to investigate new techniques and enhance pipelines and workflows.

• Occasionally assist leads and HR in recruitment efforts.

• Periodically support the onboarding process for new employees.

• Work closely with Animation and Technical departments to ensure characters fulfill quality expectations.

• Adjust or create surface shaders for in-game characters.


⛳️ Requirements

• A robust portfolio demonstrating character modeling and texturing capabilities.

• Strong proficiency in industry-standard software for 3D modeling and high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).

• In-depth knowledge of working with Substance Painter or similar PBR texture workflows.

• Capability to create lifelike characters brimming with personality.

• Proficiency in producing both high poly and low poly models, along with textures.

• Strong skills in organic modeling (human faces, clothing, and realistic creatures).

• Ability to create intricate creature types, ranging from bipeds to quadrupeds and beyond.

• Artistic interpretation of concepts or creatively expand upon initial ideas.

• Excellent grasp of art fundamentals (shape, form, texture, value, and color) and anatomical understanding of both bipedal and quadrupedal forms.

• Strong hard-surface modeling skills (armor, weapons).

• Experience with PBR-based shaders.

• Familiarity with Unreal Engine.

• Adaptable; able to adjust and develop specific art styles, techniques, and workflows with minimal guidance.

• Software proficiency in Maya/Max/Modo/Blender, ZBrush, Marvelous Designer, Substance Painter, Photoshop.

• Candidates must have experience in the game industry and be based in Europe.


🏝️ Benefits

• UK Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.

• Gympass available for employees and family members.

• Online Polish and English language classes.

• Access to a pension scheme.

• Flexible working hours.

• Complimentary virtual health and mental wellbeing sessions included in the plan for members and their dependents.

• Personal development opportunities and the chance to work in a global environment.

• Join a creative team filled with passionate individuals.

• Poland Private medical healthcare, including dental treatment for PCF members and their families (Signal Iduna).

• MultiSport card available for you and your family members or friends.

• Free library offering a wide range of games and books with unlimited access.

• In-house Polish and English language classes.

• Fresh fruit, snacks, and beverages provided for everyone in the office.

• Flexible working hours.

• Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.

• Personal development opportunities and the ability to work in a global environment.

• Work with a creative team that is passionate about their craft.

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