
Mocap Animator
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Poland, +4 more countries.
• Identify, label, and monitor raw point-cloud data obtained from studio shoots.
• Rectify marker swaps and misidentified tracking points.
• Reconstruct missing data resulting from actor occlusions using interpolation, smoothing algorithms, or reference footage.
• Eliminate jitter, spikes, and artifacts while maintaining performance subtleties.
• Resolve processed marker data onto 3D character rigs.
• Correct structural clipping, stabilize feet, and address posture or interaction inconsistencies.
• Synchronize cleaned data with reference video to retain emotional intent, timing, and weight distribution.
• Adhere to production deadlines and deliver cleaned data to character animation and cinematic layout teams.
• Correct hand/foot sliding, floor penetration, clipping, and unnatural joint stretching.
• Implement keyframe animation layers to enhance poses, refine timing, and rectify center-of-gravity issues.
• Modify animation curves for interactions with virtual props, weapons, vehicles, and uneven surfaces.
• Advanced expertise in data-cleanup and retargeting software, including Autodesk MotionBuilder and Vicon Shogun Post.
• Strong knowledge of Autodesk Maya and animation curves within Unreal Engine or Unity.
• Profound understanding of human anatomy, weight distribution, and realistic movement.
• 3–5 years of experience in cleanup/tracking in video game production.
• Exceptional patience and meticulous attention to detail for repetitive vector data manipulation.
• Ability to visually reconstruct intricate movements when camera data is unavailable.
• Highly organized approach to managing large volumes of performance files under stringent deadlines.
• Advanced skills in traditional 3D keyframe animation.
• Comprehensive knowledge of animation curves, graph editors, Euler angles, and gimbal lock resolution.
• Strong grasp of weight, anticipation, staging, arcs, and secondary actions.
• In-depth understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems along with external constraints.
• Capability to interpret director notes and convert critiques into technical animation modifications.
• Ability to discern when to maintain organic actor performance and when to employ keyframes for gameplay responsiveness or cinematic clarity.
• Global video game development and services provider with 20 studios across 14 countries.
• Opportunity to join a worldwide team of enthusiastic gamers.
• Chance to contribute to delivering unforgettable gaming experiences.
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