Mocap Animator

Posted 1 day ago

This is a fully remote position, open to applicants in Poland, +4 more countries.

📋 Description

• Identify, label, and monitor raw point-cloud data obtained from studio shoots.

• Rectify marker swaps and misidentified tracking points.

• Reconstruct missing data resulting from actor occlusions using interpolation, smoothing algorithms, or reference footage.

• Eliminate jitter, spikes, and artifacts while maintaining performance subtleties.

• Resolve processed marker data onto 3D character rigs.

• Correct structural clipping, stabilize feet, and address posture or interaction inconsistencies.

• Synchronize cleaned data with reference video to retain emotional intent, timing, and weight distribution.

• Adhere to production deadlines and deliver cleaned data to character animation and cinematic layout teams.

• Correct hand/foot sliding, floor penetration, clipping, and unnatural joint stretching.

• Implement keyframe animation layers to enhance poses, refine timing, and rectify center-of-gravity issues.

• Modify animation curves for interactions with virtual props, weapons, vehicles, and uneven surfaces.


⛳️ Requirements

• Advanced expertise in data-cleanup and retargeting software, including Autodesk MotionBuilder and Vicon Shogun Post.

• Strong knowledge of Autodesk Maya and animation curves within Unreal Engine or Unity.

• Profound understanding of human anatomy, weight distribution, and realistic movement.

• 3–5 years of experience in cleanup/tracking in video game production.

• Exceptional patience and meticulous attention to detail for repetitive vector data manipulation.

• Ability to visually reconstruct intricate movements when camera data is unavailable.

• Highly organized approach to managing large volumes of performance files under stringent deadlines.

• Advanced skills in traditional 3D keyframe animation.

• Comprehensive knowledge of animation curves, graph editors, Euler angles, and gimbal lock resolution.

• Strong grasp of weight, anticipation, staging, arcs, and secondary actions.

• In-depth understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems along with external constraints.

• Capability to interpret director notes and convert critiques into technical animation modifications.

• Ability to discern when to maintain organic actor performance and when to employ keyframes for gameplay responsiveness or cinematic clarity.


🏝️ Benefits

• Global video game development and services provider with 20 studios across 14 countries.

• Opportunity to join a worldwide team of enthusiastic gamers.

• Chance to contribute to delivering unforgettable gaming experiences.

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