
Material Artist
Posted Sep 2

Posted Sep 2
This is a fully remote position, open to applicants in Romania.
• Create high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred digital content creation tools.
• Ensure that materials are compatible and interchangeable throughout the project.
• Collaborate with Level Artists to develop user-friendly materials for level design.
• Work alongside the Lead to confirm materials are properly integrated and function with project-specific shaders, including tinting and height blends.
• Uphold the integrity and consistency of the material library.
• Research, assess, and adopt current industry trends and techniques in material creation.
• Choose the most suitable software for each specific task.
• Undertake simple prop modeling tasks during periods when material assignments are not available.
• Extensive and highly skilled knowledge of Substance Designer.
• Familiarity with PBR (Physically Based Rendering) material standards.
• Experience in crafting textures for complex semi-procedural shaders.
• Understanding of material blending systems and optimization for real-time engines.
• Demonstrated ability to create materials across a diverse range of styles and themes, with a keen eye for appropriate stylization and detail.
• At least one shipped title within the computer graphics industry.
• Proficiency in Maya or a similar Digital Content Creation (DCC) tool is a plus.
• Self-sufficient and capable of working independently.
• Strong communication skills.
• Intermediate English proficiency or higher.
• Competitive remuneration.
• Projects that align with your expertise and interests.
• Collaboration with industry leaders on AAA titles.
• Opportunities for professional growth.
• Flexible work arrangements.
• An environment committed to diversity and inclusion.
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