Lighting Artist

Posted Jul 19

This is a fully remote position, open to applicants in Alabama, +24 more states.

πŸ“‹ Description

β€’ Produce high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.

β€’ Convert art direction, concept art, reference materials, gameplay needs, narrative objectives, and client feedback into impactful lighting solutions.

β€’ Utilize lighting to create mood, atmosphere, visual hierarchy, environmental storytelling, and direct player attention.

β€’ Ensure that lighting enhances gameplay clarity, navigation, combat visibility, character presentation, and crucial interactive elements.

β€’ Develop and enhance exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.

β€’ Generate lighting for a variety of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.

β€’ Maintain visual consistency across related environments, gameplay areas, sequences, times of day, and lighting conditions.

β€’ Guide assigned scenes from initial lighting setup to final polish.

β€’ Address feedback from Art Direction, project leadership, and clients promptly and professionally.

β€’ Ensure that completed work aligns with project standards for quality, performance, organization, and timely delivery.


⛳️ Requirements

β€’ Professional experience in creating lighting for games, real-time projects, animation, visualization, or a closely related field.

β€’ A portfolio or reel showcasing strong real-time lighting work.

β€’ Comprehensive understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.

β€’ Experience in lighting gameplay environments or interactive real-time scenes.

β€’ Awareness of how lighting influences mood, gameplay readability, navigation, environmental storytelling, and player focus.

β€’ Professional experience with Unreal Engine or another modern real-time engine.

β€’ Familiarity with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.

β€’ Working knowledge of physically based rendering and material response.

β€’ Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.

β€’ Capability to take ownership of assigned scenes and see them through review and completion.

β€’ Ability to receive, interpret, and implement artistic and technical feedback.

β€’ Experience in reviewing artwork or providing constructive feedback to peers.

β€’ Ability to identify work that falls short of quality standards and communicate practical improvements.

β€’ Competence in balancing visual quality, technical requirements, production scope, and timelines.

β€’ Strong written, verbal, and interpersonal communication skills.

β€’ Ability to prioritize tasks, communicate risks, and follow through on work until completion.

β€’ Experience collaborating with various game development disciplines.

β€’ Flexibility to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.

β€’ Capability to work effectively both independently and as part of a distributed team.


🏝️ Benefits

β€’ Opportunity to work on various projects.

β€’ 3 weeks of accrued paid time off.

β€’ Comprehensive benefits package, including medical, dental, and vision coverage.

β€’ Sick leave.

β€’ Disability coverage.

β€’ Corporate holidays.

β€’ 401(k) retirement plan with company matching.

β€’ Professional development opportunities.

β€’ Snacks, drinks, ping pong, and more!

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