
Lighting Artist
Posted Jul 19

Posted Jul 19
This is a fully remote position, open to applicants in Alabama, +24 more states.
β’ Produce high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
β’ Convert art direction, concept art, reference materials, gameplay needs, narrative objectives, and client feedback into impactful lighting solutions.
β’ Utilize lighting to create mood, atmosphere, visual hierarchy, environmental storytelling, and direct player attention.
β’ Ensure that lighting enhances gameplay clarity, navigation, combat visibility, character presentation, and crucial interactive elements.
β’ Develop and enhance exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
β’ Generate lighting for a variety of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
β’ Maintain visual consistency across related environments, gameplay areas, sequences, times of day, and lighting conditions.
β’ Guide assigned scenes from initial lighting setup to final polish.
β’ Address feedback from Art Direction, project leadership, and clients promptly and professionally.
β’ Ensure that completed work aligns with project standards for quality, performance, organization, and timely delivery.
β’ Professional experience in creating lighting for games, real-time projects, animation, visualization, or a closely related field.
β’ A portfolio or reel showcasing strong real-time lighting work.
β’ Comprehensive understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
β’ Experience in lighting gameplay environments or interactive real-time scenes.
β’ Awareness of how lighting influences mood, gameplay readability, navigation, environmental storytelling, and player focus.
β’ Professional experience with Unreal Engine or another modern real-time engine.
β’ Familiarity with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.
β’ Working knowledge of physically based rendering and material response.
β’ Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
β’ Capability to take ownership of assigned scenes and see them through review and completion.
β’ Ability to receive, interpret, and implement artistic and technical feedback.
β’ Experience in reviewing artwork or providing constructive feedback to peers.
β’ Ability to identify work that falls short of quality standards and communicate practical improvements.
β’ Competence in balancing visual quality, technical requirements, production scope, and timelines.
β’ Strong written, verbal, and interpersonal communication skills.
β’ Ability to prioritize tasks, communicate risks, and follow through on work until completion.
β’ Experience collaborating with various game development disciplines.
β’ Flexibility to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
β’ Capability to work effectively both independently and as part of a distributed team.
β’ Opportunity to work on various projects.
β’ 3 weeks of accrued paid time off.
β’ Comprehensive benefits package, including medical, dental, and vision coverage.
β’ Sick leave.
β’ Disability coverage.
β’ Corporate holidays.
β’ 401(k) retirement plan with company matching.
β’ Professional development opportunities.
β’ Snacks, drinks, ping pong, and more!
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