
Lead Character Artist
Posted 3 days ago

Posted 3 days ago
This is a fully remote position, open to applicants in Netherlands, +2 more countries.
• Oversee the artistic direction of co-development projects from initial concept to final output.
• Convert concepts and key art into production-ready character and creature assets.
• Develop high-poly sculpts, game-ready models, UVs, and PBR textures.
• Produce key character assets that establish the team's quality and visual standards.
• Collaborate with client-side Art Directors and concept artists to realize visual direction.
• Recognize feasibility issues early and apply proactive problem-solving and artistic insight.
• Implement character assets in Unreal Engine, including materials, shaders, LODs, and configuration.
• Mentor and assist the character art team through reviews, feedback, and hands-on support.
• Work together with tech art, rigging, and animation to fulfill technical specifications and deformation requirements.
• Develop and sustain character art workflows, best practices, and documentation.
• Provide task estimates and progress reports to Production.
• Assist with character team recruitment, portfolio evaluations, and art assessments.
• Foster collaboration, innovation, growth, and positive change within the organization.
• Over 7 years of experience as a Character Artist in game development.
• Experience in a Lead or Senior position on released AAA titles.
• Exceptional portfolio showcasing realistic human anatomy and creature design.
• Strong understanding of form, proportion, and surface detail.
• Ability to transform a 2D concept into a complete, game-ready 3D asset.
• Proficient in ZBrush, Maya, Blender or 3ds Max, and Substance 3D Painter.
• Comprehensive knowledge of retopology, UVs, baking, PBR texturing, and performance optimization.
• Solid experience with implementing character assets in Unreal Engine.
• Excellent communication skills with the ability to give and receive constructive criticism.
• Familiarity with Jira, Confluence, or similar project management tools.
• Adaptability across stylized or cartoon styles is advantageous.
• Capability to conceptualize and ideate through rough sculpting and 2D methods is a plus.
• Knowledge of clothing, hair, and scan-based workflows is beneficial.
• Must reside in an approved country for the relevant employment or freelancer contract.
• A competitive salary.
• Ample opportunities for personal development and ownership.
• Flexibility to work hybrid/onsite or entirely remote.
• Employment contract for residents of the Netherlands, Germany, or the UK.
• Freelancer contract available for those living in one of the approved countries.
• An inclusive and equitable work environment.
• Chance to contribute to significant, industry-leading projects.
GMR Marketing
Welltech
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