
Game Economy Designer
Posted 3 days ago

Posted 3 days ago
This is a fully remote position, open to applicants in Europe.
• Configuration of resource acquisition and expenditure across all types.
• Oversight of the value of in-game currencies from Tutorial to Late Game.
• Calculation of experience, adjusting game pacing, and determining session durations.
• Monitoring limits and creating incentives for players to return to the game regularly.
• Establishing a unified economy and balancing prices for a hybrid IAP + Ads model.
• Writing production-ready Game Design Documents (GDD) for developers, specifying limits, data formats, and analytics requirements.
• Maintaining a centralized knowledge base on the project's economy.
• Identifying and eliminating vulnerabilities in game logic and balance.
• Building and supporting live economic models: progression formulas, difficulty curves, and simulations.
• AI balance management.
• Analyzing playtest data and behavioral metrics to identify imbalances and justify decisions with data.
• Collaborating with game design, development, and analytics; implementing within the game designer's vision; providing suggestions for enhancements.
• A minimum of 3 years of experience as an economist in mobile F2P games.
• Experience in configuring Core and Meta cycles.
• Essential experience working with games in the operational phase (LiveOps).
• Advanced proficiency in Excel or Google Sheets (complex formulas, pivot tables, arrays, indexes).
• Ability to build mathematical models that are easy to read, maintain, and modify.
• Understanding of probability theory (Gacha, drop rates), combinatorics, and principles for calculating progression curves.
• Knowledge of retention metrics (Retention, Session Length) and monetization metrics (LTV, ARPDAU, Conversion Rate).
• Proficiency in SQL for independent data retrieval and analysis.
• AI-Native Workflow: fluent use of neural networks for simulating thousands of game sessions, generating Python code, and writing technical tasks.
• Advanced Python skills (Pandas/NumPy).
• Experience in visual system modeling.
• Advanced SQL skills for complex analytics.
• Ability to forecast surplus or deficit of in-game currency six months post-launch (LTV 180+) during the feature ideation phase.
• Benefit café: personal budget for insurance, education, gym, or anything that supports your well-being.
• Achievement bonuses.
• Remote work from anywhere in the world.
• Development of professional expertise, training, internal workshops, and strategic sessions.
• Minimal bureaucracy, maximum freedom of action, and the opportunity to implement your ideas.
• An atmosphere of a united team where success is the result of collaborative effort.
Abstraction
4creatives
OpenAI
Get handpicked remote jobs straight to your inbox weekly.