
Environment and Prop Artist – 3-month contract
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in Canada.
• Collaborate with Art Leadership to ensure compliance with set metrics and asset creation methodologies, emphasizing speed and efficiency.
• Produce high-quality 3D hard-surface assets, such as modular kits, props, and set dressing, in a realistic and grounded style.
• Oversee the entire workflow from asset creation to implementation, including modeling, UV mapping, baking, texturing, material creation, exporting, and in-engine integration.
• Utilize existing assets, textures, and materials to develop new assets from comprehensive libraries.
• Create and uphold a consistent environmental style while addressing both detail and technical specifications.
• Develop intricate hard-surface environmental kits, props, and materials for a AAA sci-fi action game.
• Work alongside art leadership and interdisciplinary teams to ensure kits align with established metrics and practices.
• Minimum of 4 years of experience as a hard-surface environment, dungeon, or prop artist.
• Impressive portfolio that highlights previous work on titles or projects within an engine.
• Strong understanding of PBR workflows and material definition using tools like Substance Painter and Photoshop.
• Proficient in hard-surface modeling software such as Maya, Blender, Plasticity, or equivalent modern authoring tools.
• Excellent technical execution and problem-solving abilities.
• A strong desire to collaborate and a willingness to receive constructive feedback.
• A passion for grounded and immersive science fiction.
• Familiarity with 3ds Max and Substance Designer.
• Experience working with proprietary engines.
• Legally authorized to work in Canada and currently residing in Canada.
• Remote-first workplace.
• Flexible work arrangements.
• Options for remote and hybrid work across Canada.
• A flexible, forward-thinking environment.
Sprinter Health
Ventra Health
Midnite
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