
Economy & Balancing Game Designer – Casual HTML5 Games
Posted Oct 27

Posted Oct 27
This is a fully remote position, open to applicants in Netherlands.
• Create and balance the economic, progression, and reward systems for casual games, starting from initial design meetings through to live operations.
• Take responsibility for the revenue outcomes of the designed economies.
• Develop and manage economy models, balancing sheets, and simulations for each game title.
• Model and simulate adjustments prior to release.
• Utilize player data and A/B testing to pinpoint friction points, progression bottlenecks, and monetization prospects.
• Illustrate how proposed balancing changes impact retention and revenue.
• Design motivation loops and cohesive LiveOps event ecosystems.
• Clearly articulate design rationale, trade-offs, and recommendations to both the team and the studio.
• Assume responsibility for a title’s economy when transitioning between projects.
• Investigate the economic structures, pacing, and pricing of comparable games.
• Collaborate with a multidisciplinary agile team on new titles, live games, tools, and scalable processes.
• Over 5 years of experience in designing, balancing, and managing the economies of successful, released free-to-play games on mobile and/or HTML5, particularly in casual or puzzle genres.
• Comfortable taking accountability for a title’s KPIs and justifying decisions made.
• Proficient in advanced spreadsheet and modeling skills, including balancing, simulation, and forecasting models.
• Proficient use of AI tools to expedite model creation and analysis.
• Strong analytical skills with the capability to convert data into actionable design modifications.
• In-depth understanding of player motivation, retention mechanics, LiveOps, and monetization design.
• Empathetic towards the casual audience's preferences and limitations.
• Independent and proactive, with the ability to swiftly familiarize oneself with a new game and its audience.
• Excellent command of English.
• Experience in working within remote, multidisciplinary teams.
• Consistent habit of benchmarking and knowledge of leading games’ economies in relevant genres.
• A CV and, where applicable, a portfolio showcasing economy models, balancing sheets, launched games, design documents, or examples reflecting thought processes regarding progression, monetization, and player experience.
• Join an international team of over 80 professionals hailing from nearly 20 different countries.
• Collaborate closely with some of the largest upcoming game platforms worldwide on high-quality casual games enjoyed by millions of players.
• Competitive salary package.
• Flexible remote working environment.
• A very open, informal, and international company culture where every individual can make a significant impact.
Abstraction
4creatives
OpenAI
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