
Contract Staff Software Engineer – Performance Graphics, C++, Rust, WebGL
Posted Sep 22

Posted Sep 22
This is a fully remote position, open to applicants in Canada.
• Oversee and develop the Graphics domain of Firefox, encompassing rendering, compositing, images, canvas, and WebGL.
• Manage daily Graphics operations, which include bug resolution, regression tracking, test maintenance, and addressing incoming issues.
• Identify and resolve graphics-related issues across Windows, macOS, Linux, and Android platforms.
• Perform code reviews and routine maintenance to enable FTE engineers to concentrate on performance enhancements.
• Ensure the Graphics section remains robust, minimize backlog and regressions, and allow senior engineers to focus on performance optimization.
• Proficient in C++ and/or Rust.
• Familiarity with graphics frameworks and GPU architecture.
• Strong skills in debugging and optimizing within a multithreaded codebase.
• Capable of working independently and providing technical leadership in a large, established codebase.
• Preferred qualifications include knowledge of shader languages, mobile/Android development, and experience in open-source collaboration.
• Comprehensive health and wellness benefits.
• Opportunities for professional development and career advancement.
• Flexible work arrangements to promote work-life balance.
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