
2D/3D Game Artist – Environment, Contract
Posted Aug 6

Posted Aug 6
This is a fully remote position, open to applicants in United States.
• Develop immersive environments for both current and upcoming game titles across VR, PC, and console platforms.
• Influence the aesthetic quality and stylistic direction of games.
• Design stylized 2D/3D environments, environment props, and various game assets.
• Enhance environments to meet the performance standards for VR, PC, and console systems.
• Execute and set up materials, shader graphs, lighting, prefabs, addressables, and asset profiling in Unity.
• Participate in environment design through blockouts, player navigation, sightlines, and overall readability.
• Produce marketing materials that include 2D assets, trailers, and store art.
• Work collaboratively with artists and developers to elevate the gaming experience.
• Proficient in technical artistry within Unity, encompassing materials, shaders, lighting, and asset optimization across various build targets.
• Comfortable working with code in the Unity Editor.
• Experience with multiple platforms, including VR headsets, PC builds, and console systems.
• Capability to transform a space from gray box to final product while making intentional decisions regarding player movement design.
• Familiarity with tools such as Blender, Unity, Figma, and Adobe.
• Strong creative and imaginative design abilities, focusing on distinctive characters and atmospheric settings.
• Availability during US EST or PST time zones for effective team collaboration.
• Bonus: Ability to create quick 2D concept art or hand sketches.
• Bonus: Development of editor tools that enhance the efficiency of the art team.
• Bonus: Experience with AI-assisted art or pipeline tools.
• Opportunity to work on exciting and innovative game projects.
• Collaborative and dynamic work environment.
• Access to professional development and growth opportunities.
• Flexible working hours and remote work options.
CULT Games
Egg
Intercept
Aesir Interactive GmbH
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