
UI Motion Artist Intern
Posted Oct 22

Posted Oct 22
This is a fully remote position, open to applicants in California.
β’ Design UI motion, transitions, button interactions, and visual effects for games and interactive experiences.
β’ Modify motion design to align with various visual styles and project objectives.
β’ Transform static UI designs and game screens into lively, engaging experiences through animation and visual effects.
β’ Investigate and prototype motion concepts, timing, transitions, and visual aesthetics.
β’ Collaborate with UI/UX designers, artists, and game developers.
β’ Guide UI motion from initial concept and prototyping to final execution in Unity.
β’ Develop and sustain reusable UI animation and visual effects assets in accordance with artistic and production standards.
β’ Contribute to commercial products utilized by over 500,000 users on a daily basis.
β’ Must be currently enrolled in an undergraduate or graduate program at an accredited college or university.
β’ Strong grounding in UI motion design and animation, encompassing timing, pacing, easing, and visual feedback.
β’ Capacity to animate static UI designs into vibrant transitions, button interactions, motion, and visual effects.
β’ Ability to adapt to various visual styles, from whimsical and playful game experiences to sleek and polished fitness interfaces.
β’ Familiarity with Unity and a foundational understanding of how to implement UI animation and visual effects within a game engine.
β’ Comfortable with exploring multiple concepts, prototyping rapidly, incorporating feedback, and refining towards a polished end product.
β’ Strong communication skills, eagerness to learn, and accountability for assigned tasks and responsibilities.
β’ A portfolio or demo reel that highlights UI motion, animation, motion graphics, visual effects, or other relevant interactive projects.
β’ An enthusiasm for playing, creating, and learning about video games.
β’ Occasional travel may be necessary for company events, external meetings, and other business-related activities.
β’ Competitive compensation package
β’ Flexible working hours and vacation policy
β’ Product-driven culture that values talent and individual growth
β’ Front-row seat and hands-on experience with cutting-edge technologies in the dynamic gaming industry
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