Software Engineer, Broadcast & Video Formats

Posted Oct 16

This is a fully remote position, open to applicants in Germany, +3 more countries.

πŸ“‹ Description

β€’ Develop and sustain media-handling capabilities for the ingestion, analysis, transcoding, proxy creation, and delivery in broadcast-quality formats.

β€’ Investigate and rectify format-related challenges, including issues with non-conforming files, interlace/frame-rate discrepancies, audio channel mapping, timecode inaccuracies, and metadata problems.

β€’ Incorporate and optimize transcoders and media utilities such as FFmpeg, MediaInfo, and commercial transcoding engines within containerized workflows.

β€’ Map and confirm technical and descriptive metadata in accordance with broadcast standards and client requirements.

β€’ Assist customer initiatives and escalations by providing media-domain expertise.

β€’ Enhance code quality and security through tools like SonarQube and Mend.

β€’ Participate in the development of CI/CD pipelines.

β€’ Document format and workflow knowledge for team reference.

β€’ Collaborate with a team on services based on Kubernetes and delivered via GitOps, receiving architectural guidance from senior architects.


⛳️ Requirements

β€’ Practical experience in broadcast, post-production, or Media Asset Management (MAM) environments.

β€’ Strong understanding of codecs including H.264/AVC, HEVC, MPEG-2, ProRes, DNxHD/DNxHR, XDCAM HD/IMX, AVC-Intra, and JPEG 2000.

β€’ Comprehensive knowledge of container formats such as MXF (OP1a, OPAtom), MP4/MOV, MPEG-TS, and ideally IMF.

β€’ Familiarity with video fundamentals, including interlaced vs. progressive, frame rates like 29.97/59.94 and drop-frame timecode, aspect ratios, color spaces (BT.601/709/2020), and basic HDR (PQ/HLG) concepts.

β€’ Understanding of audio channel layouts and mapping, sample rates, and loudness standards (EBU R128).

β€’ Experience with media metadata and subtitle/caption formats, such as EBU Core, SMPTE, BWF, EBU-TT/STL, TTML, and CEA-608/708.

β€’ Practical experience using FFmpeg and media analysis tools.

β€’ Proficient in programming with Java, .NET, or C# and comfortable working with REST APIs.

β€’ Working knowledge of Kubernetes and Helm, alongside Git-based workflows.

β€’ A structured and quality-focused approach to work.

β€’ Proficient in English; proficiency in German is an advantage.

β€’ Familiarity with AWS, including S3, EKS, and basic IAM concepts.

β€’ Experience with Azure DevOps and GitHub.

β€’ Daily use of SonarQube and Mend, including addressing identified issues.

β€’ Nice-to-have: experience with Vidispine or similar MAM platforms.

β€’ Nice-to-have: knowledge of delivery specifications such as AS-11 (UK DPP), IMF, or broadcaster-specific standards like ARD/ZDF.

β€’ Nice-to-have: understanding of live and IP workflows, including SMPTE ST 2110 and SRT.

β€’ Nice-to-have: experience with AI/ML-based media enrichment.

β€’ Nice-to-have: familiarity with AWS media services, such as MediaConvert.


🏝️ Benefits

β€’ Competitive salary and comprehensive benefits package.

β€’ Opportunities for professional development and continuous learning.

β€’ Flexible working hours and remote work options.

β€’ Engaging and collaborative work environment with a focus on innovation.

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