
Senior Technical Animator – Contract
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Poland.
• Implement, refactor, and enhance character animation systems using Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext).
• Create core architecture, locomotion state machines, animation overlays, and physics-driven animation through editor-based graph and node workflows.
• Take responsibility for existing and partially developed systems, enhancing their reliability, performance, and reusability.
• Develop and sustain animation features for NPCs, humanoid adversaries, and monsters, including hit reactions, procedural look-at, inverse kinematics, and ragdoll physics.
• Investigate and rectify animation bugs, crashes, visual artifacts, and performance challenges.
• Assist Animators and Designers with implementation, content setup, debugging, and tuning efforts.
• Collaborate with Animation Programmers, Technical Animators, Designers, Programmers, and other disciplines.
• Integrate animation systems into gameplay and fulfill production requirements.
• Document animation systems and workflows while sharing knowledge with team members.
• Deliver dependable, high-quality animation systems for The Witcher 4.
• A minimum of 5+ years of experience in Technical Animation, ideally on AAA or similarly large-scale and complex game projects.
• Extensive practical experience with Unreal Engine 5 animation systems, including Animation Blueprints, state machines, Control Rig, and procedural animation.
• Comprehensive understanding of character animation, encompassing locomotion, animation layering, inverse kinematics, and physics-driven animation.
• Strong debugging and problem-solving abilities, including the investigation of complex runtime issues, animation artifacts, and performance bottlenecks.
• Capability to quickly grasp and take ownership of unfamiliar technical systems.
• Solid understanding of animation principles, body mechanics, and the technical requirements of in-game character animation.
• Proficient working knowledge of Blueprints and the ability to read and navigate C++ code.
• Excellent communication skills with the ability to explain intricate technical topics clearly.
• Hands-on experience with Unreal Engine's AnimNext / Unreal Animation Framework (UAF), particularly in modular animation graphs and UAF nodes.
• Experience in implementing animation systems for humanoid enemies, creatures, or monsters.
• Familiarity with StateTrees, Physics Assets, Physics Control, and Motion Matching.
• Experience in migrating or refactoring existing animation systems to new frameworks.
• Proven ability to work effectively within agile, cross-disciplinary game development teams.
• Private medical healthcare with dental care and unlimited rehabilitation.
• Life insurance and pension plans.
• Annual cancer-prevention screenings.
• Complimentary psychological and psychiatric care.
• Sports card.
• Menstrual leave.
• RED Parents Network, offering childcare benefits and family-friendly events.
• RED Summer Camp for Kids, primarily funded by the company.
• Welcome pack.
• Access to trainings, lectures, courses, workshops, online tutorials, and e-learning classes.
• Cafeteria platform with subscription benefits, additional medical packages, vouchers, shop and cinema codes, and public transport reimbursement.
• Gifts for newborns and regular swag.
• Dog-friendly office environment.
• Social events.
• Healthy food selections in canteens.
• Electric car charging points and green zones.
• Bicycle storage, repair equipment, and showers.
• Onsite gym featuring a climbing wall, Gym Assistant support, yoga, and boxing classes.
• No dress code.
• Potential long-term incentive program with an option to purchase CDPR stock after the vesting period.
Paired
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