
Lead Animator
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in United States.
• Supervise the quality of animation, character movement in gameplay, and the animation team for an upcoming title.
• Lead the integration of keyframing and motion capture.
• Collaborate with technical animators to enhance rigging workflows.
• Work alongside Design and Engineering teams to achieve responsive, high-quality character animation in Unreal Engine.
• Mentor animation professionals and create animation style guidelines.
• Set visual benchmarks for all in-game movements.
• Manage, mentor, and motivate internal animators.
• Oversee and assign tasks to an overseas co-development animation team.
• Design and refine responsive UE5 animation systems in cooperation with the Art & Animation Director and Animation Engineer.
• Drive animations from initial blockouts and keyframing through tuning in AnimGraph and playtesting.
• Identify workflow bottlenecks, optimize processes, and oversee task management, feedback, and quality assurance for external animation collaborators.
• Direct live motion capture sessions at the Denver MoCap studio.
• Manage the cleanup and integration of motion capture data.
• Coordinate animation requirements, dependencies, technical limitations, and gameplay objectives across various disciplines.
• Extensive knowledge of Unreal Engine Control Rig, Sequencer, and animation blueprints.
• Over 7 years of professional experience in video game animation production.
• At least 3 years in leadership roles as a Lead Animator.
• Experience with multiple shipped console and PC titles as a Lead Animator.
• Demonstrated success in leading character animation teams across keyframe, motion capture, and technical animation domains.
• Expert proficiency in 3D animation software (Maya, 3ds Max), including character keyframing, facial performance capture, motion editing, and real-time animation state machines.
• Strong practical knowledge of Unreal Engine animation workflows, including Animation Blueprints, state machines, blend spaces, animation montages, and in-engine debugging.
• Experience in directing gameplay animation feel and responsiveness for third-person or first-person titles.
• A robust animation reel/portfolio showcasing exceptional keyframing abilities, character mechanics, body language, and motion clarity.
• Capacity to work proactively across Design, Engineering, Art, and Production teams.
• Excellent communication skills and mentoring capabilities.
• Bonus: Previous experience working with and expanding existing intellectual property.
• 100% employee-covered medical, dental, and vision insurance (50% coverage for dependents).
• 401(k) retirement plan featuring a 4% company match.
• Up to 7 weeks of mandated paid time off each year, including Summer/Winter breaks and 7 holidays.
• Flexible PTO policy.
• Quarterly Royalty Bonus Plan.
• Stock Option Plan.
• Options for flexible work arrangements (remote, hybrid, or in-office).
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