Senior Environment Artist

atHalf MermaidRemoteUS flagNew YorkFull-time3D ArtistSenior$80k – $100k/year

Posted 1 day ago

This is a fully remote position, open to applicants in New York.

📋 Description

• Collaborate closely with the Lead Artist and Creative Director to develop a detailed, immersive game world.

• Partner with Code, Level Design, and Animation teams to ensure all technical specifications are fulfilled.

• Research and organize relevant reference materials.

• Utilize concept art and/or references to produce distinctive and modular high-quality game-ready 3D assets.

• Optimize assets for the designated platforms.

• Work alongside external partners and the internal team to mentor and uphold a consistent style and quality.

• Troubleshoot and resolve issues as they arise.

• Engage in the project during the early development phase to help define the game's world and tone.


⛳️ Requirements

• Highly skilled and experienced senior environment artist.

• Preference for candidates who have experience launching a third-person Unreal title on consoles.

• Prior experience in a professional game development setting, with at least one delivered Unreal product.

• A passion for narrative-driven games and environmental storytelling.

• Proactive mindset, strong self-motivation, excellent communication skills, and the ability to self-manage while working remotely.

• Proficient in written and spoken English.

• Portfolio showcasing 3D modeling and texturing focused on realistic assets.

• Portfolio illustrating PBR material pipelines.

• Portfolio highlighting modular asset construction and world-building capabilities.

• Solid understanding of color theory and composition.

• Strong lighting abilities, particularly with Lumen.

• Examples of workflow stages from inception to completion.

• Expert proficiency in Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine.

• Good technical knowledge of current UE 5 technology, including Nanite, Lumen, and PCG.

• Nice-to-have: Familiarity with contemporary production processes.

• Nice-to-have: Basic knowledge of Substance Designer.

• Nice-to-have: Skills in traditional art or graphic design.

• Nice-to-have: Understanding of material creation and editing techniques.

• Nice-to-have: Awareness of techniques such as photogrammetry.

• Nice-to-have: Experience collaborating with external partners.


🏝️ Benefits

• Full-time contractor role within a remote team.

• Occasional travel to New York City may be necessary.

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