
Principal Environment Artist – Lead
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United Kingdom, +1 more country.
• Define and create exceptional immersive environments for Avakin Life.
• Convert creative briefs into AI-generated visual concepts that align with the creative vision.
• Develop production-ready 3D environments, encompassing interiors, exteriors, landmarks, and interactive spaces.
• Generate both hard-surface and organic 3D assets.
• Design and produce optimized textures and materials tailored for mobile platforms.
• Deliver lighting, basic environment animations, and visual effects.
• Optimize environments and assets for compatibility with supported mobile devices.
• Enhance and maintain existing environments through bug fixing, optimization, and refinement.
• Advocate for AI-assisted workflows throughout the environment art pipeline.
• Assess emerging AI technologies and contribute to the establishment of internal AI pipelines and standards.
• Mentor Environment Artists and Prop Artists.
• Lead brainstorming sessions, visual exploration, and workflow planning.
• Review assets and offer constructive criticism.
• Present work to the Art Director and guide implementation.
• Collaborate effectively with Designers, Technical Artists, Engineers, Producers, and QA teams.
• Manage external outsourcing partners and evaluate deliverables.
• Plan and supervise the production of environments and props.
• Break down tasks, estimate effort, identify dependencies, and prioritize work accordingly.
• Report on progress, risks, blockers, and delivery status.
• Identify, troubleshoot, and resolve technical and artistic challenges.
• Implement quality control measures to minimize defects and enhance asset stability.
• Expertise in 3D environment creation, including both hard surface and organic modeling.
• Strong grasp of color theory, composition, lighting, scale, and environmental storytelling.
• Exceptional skills in low-poly modeling and topology optimization.
• Advanced experience in UV mapping and texture creation.
• Solid understanding of mobile optimization techniques.
• Experience in creating lighting setups within Unity.
• Ability to produce simple environment animations and visual effects.
• Familiarity with AI tools for image generation, concept exploration, texture creation, material generation, and 3D asset creation.
• Comfortable utilizing proprietary tools, scripts, shaders, and internal production workflows.
• Capacity to work from briefs, mood boards, concept art, or AI-generated visual references.
• Proven ability to lead environment ideation and visual development from concept through to production.
• Experience mentoring artists and enhancing team capabilities.
• Strong communication and presentation abilities.
• Capability to provide constructive art critiques while maintaining consistent quality standards.
• Experience collaborating with Design, Technical Art, Engineering, Production, and QA teams.
• Experience managing relationships with external outsourcing vendors.
• Strong problem-solving aptitude.
• Experience in planning and overseeing the production of environments and props.
• Ability to estimate task complexity, effort, and production timelines.
• Understanding of game development production pipelines and milestone planning.
• Ability to adapt priorities as project requirements change.
• Clear communication regarding progress, blockers, dependencies, and risks.
• Strong understanding of asset validation, testing, and bug prevention strategies.
• Ability to efficiently identify and resolve technical issues.
• Excellent time management skills and the ability to meet production deadlines.
• Desirable: experience in shipping live service or mobile games.
• Desirable: experience with stylized game environments.
• Desirable: experience in developing or enhancing AI-assisted art pipelines.
• Desirable: knowledge of procedural content generation tools and workflows.
• Desirable: familiarity with Unity performance profiling and optimization techniques.
• Desirable: experience contributing to studio-wide art standards and documentation.
• Employee share scheme.
• Private Healthcare Plan.
• Pension Plan.
• Life Assurance.
• Work From Home options.
• Opportunities for Training & Development.
• Employee Assistance Programme.
• Occasional meetups for social interaction and strategic planning sessions.
• Benefits vary based on location and local legislation.
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