
3D Generalist Artist – Mid to Senior Level
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Philippines.
• Design and develop high-fidelity 3D assets, encompassing hard surface models, environments, props, and organic elements, utilizing Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
• Ensure assets are optimized for real-time rendering while preserving a superior level of quality and realism.
• Create clean and efficient topology, UV layouts, and texture maps that align with industry and project standards.
• Collaborate closely with concept artists and leads while considering artistic direction and gameplay requirements.
• Provide support across various art areas as necessary, showcasing flexibility and adaptability in asset creation.
• Follow project guidelines, keeping leads and project managers informed about task progress.
• Engage in team meetings, reviews, and critiques to enhance workflows and foster a collaborative atmosphere.
• Incorporate feedback effectively and implement revisions as necessary to meet quality standards.
• Conduct research and remain informed about industry trends, tools, and techniques to continuously enhance workflow and asset quality.
• Execute other assigned duties with diligence and a commitment to excellence.
• 3–5 years of experience in AAA game development, particularly emphasizing generalist skills across hard surface and various asset types.
• Strong foundation in art, design, or a related discipline.
• Extensive knowledge of realistic and high-fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
• Proficient in Maya, ZBrush, Substance Painter/Designer, or similar software.
• Solid understanding of art fundamentals, such as shape language, material definition, and lighting.
• Creativity, resourcefulness, and problem-solving abilities to address complex modeling challenges.
• Exceptional communication and teamwork skills for effective collaboration with cross-functional teams.
• Capability to accept direction, apply feedback constructively, and work efficiently within deadlines.
• Experience with multiple asset types (hard surface, props, environments, organic) is a significant advantage.
• Must have at least one AAA released title to their credit.
• Opportunity to contribute to AAA projects.
• Stable employment and opportunities for professional growth within an international setting.
• Access to training platforms and workshops to enhance your skills.
• A community of individuals who understand and share your passion for gaming.
• A team composed of like-minded individuals.
• A culture that promotes diversity and inclusion to unite exceptional talents.
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