
Senior Environment Artist
Posted 19 hours ago

Posted 19 hours ago
This is a fully remote position, open to applicants in United States, +1 more country.
• Develop high-quality environment assets and world-building content from initial concept to final in-game implementation.
• Construct modular environment kits that facilitate efficient level design and scalable production workflows.
• Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time applications.
• Collaborate with the Art Director to achieve visual goals, style guides, and artistic standards.
• Partner with Level Design, Technical Art, and Engineering teams to ensure environments meet gameplay and technical specifications.
• Assemble and refine environment content within Unreal Engine.
• Design immersive spaces that enhance narrative, exploration, and player engagement.
• Maintain asset quality while adhering to performance, memory, and production constraints.
• Participate in art reviews and iterate designs based on constructive feedback.
• Establish and uphold environment art workflows, standards, and documentation.
• Assist external development partners and manage outsourced content integration as needed.
• Over 6 years of experience as an Environment Artist.
• Credits on one or more released AAA or AA titles.
• A strong portfolio that showcases excellence in environment creation across a variety of styles and settings.
• Expertise in creating modular environments and world-building workflows.
• Experience in producing both architectural and organic environment assets.
• Proficiency in industry-standard tools such as Substance Painter, ZBrush, Maya, or equivalent software.
• A solid understanding of composition, scale, lighting, material definition, and environmental storytelling.
• Proven experience in creating production-ready assets that meet performance and technical standards.
• Familiarity with Unreal Engine 5 environment creation workflows.
• Knowledge of Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines.
• Ability to work from creative briefs, concept art, and pre-established style guides.
• Active engagement with AI tools relevant to environment art, including AI-assisted reference, texture generation, or asset pipeline tooling.
• Strong collaboration and communication abilities.
• Capability to balance quality, efficiency, and production timelines.
• Competitive base salary.
• Health, dental, and vision benefits.
• Medical, dental, and vision insurance.
• 401(k).
• Flexible paid time off.
• Remote-first work opportunity from anywhere in the US or Canada.
• Direct influence in an early-stage independent AAA studio.
• Broad technical ownership from day one.
• Work with cutting-edge UE5 technology.
• Projects targeting PC, PlayStation 5, and Xbox Series X|S.
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