Senior Environment Artist

Posted 19 hours ago

This is a fully remote position, open to applicants in United States, +1 more country.

📋 Description

• Develop high-quality environment assets and world-building content from initial concept to final in-game implementation.

• Construct modular environment kits that facilitate efficient level design and scalable production workflows.

• Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time applications.

• Collaborate with the Art Director to achieve visual goals, style guides, and artistic standards.

• Partner with Level Design, Technical Art, and Engineering teams to ensure environments meet gameplay and technical specifications.

• Assemble and refine environment content within Unreal Engine.

• Design immersive spaces that enhance narrative, exploration, and player engagement.

• Maintain asset quality while adhering to performance, memory, and production constraints.

• Participate in art reviews and iterate designs based on constructive feedback.

• Establish and uphold environment art workflows, standards, and documentation.

• Assist external development partners and manage outsourced content integration as needed.


⛳️ Requirements

• Over 6 years of experience as an Environment Artist.

• Credits on one or more released AAA or AA titles.

• A strong portfolio that showcases excellence in environment creation across a variety of styles and settings.

• Expertise in creating modular environments and world-building workflows.

• Experience in producing both architectural and organic environment assets.

• Proficiency in industry-standard tools such as Substance Painter, ZBrush, Maya, or equivalent software.

• A solid understanding of composition, scale, lighting, material definition, and environmental storytelling.

• Proven experience in creating production-ready assets that meet performance and technical standards.

• Familiarity with Unreal Engine 5 environment creation workflows.

• Knowledge of Nanite, Lumen, Virtual Shadow Maps, and modern UE5 environment pipelines.

• Ability to work from creative briefs, concept art, and pre-established style guides.

• Active engagement with AI tools relevant to environment art, including AI-assisted reference, texture generation, or asset pipeline tooling.

• Strong collaboration and communication abilities.

• Capability to balance quality, efficiency, and production timelines.


🏝️ Benefits

• Competitive base salary.

• Health, dental, and vision benefits.

• Medical, dental, and vision insurance.

• 401(k).

• Flexible paid time off.

• Remote-first work opportunity from anywhere in the US or Canada.

• Direct influence in an early-stage independent AAA studio.

• Broad technical ownership from day one.

• Work with cutting-edge UE5 technology.

• Projects targeting PC, PlayStation 5, and Xbox Series X|S.

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