
Environment Artist
Posted 14 hours ago

Posted 14 hours ago
This is a fully remote position, open to applicants in Germany.
• Develop both high-poly and low-poly environmental models, concentrating on modular architecture kits, structures, and props.
• Revamp and enhance existing asset kits by merging materials, minimizing poly counts, and standardizing performance.
• Generate assets for unique landmark locations.
• Design assets with an emphasis on modularity and reusability.
• Modify vegetation and natural assets as necessary.
• Utilize photo references and concept art to achieve a believable, grounded aesthetic.
• Create clean UV maps and game-ready assets within the technical constraints of large open-world environments.
• Collaborate with teams in World Art, Level Design, Tech Art, and 3D Art.
• Address visual, technical, and production challenges.
• Contribute to the enhancement of systems, workflows, and the overall look and feel of the game world.
• Engage in interviews, complete an art test, and participate in culture-fit discussions during the hiring process.
• Prior experience in professional game development projects.
• A portfolio showcasing clear examples of your asset production work.
• Extensive experience in creating modular asset kits.
• Strong modeling capabilities and proficiency in Blender, Maya, or 3ds Max.
• Experience with sculpting tools like ZBrush.
• A solid understanding of the PBR material pipeline.
• Proficient in baking and texturing using Substance Suite and Photoshop.
• Basic knowledge of shader development.
• Ability to troubleshoot visual, technical, and production issues effectively.
• Strong communication skills across multiple departments.
• Fluent in both spoken and written English.
• Proficient in Unreal Engine 5.
• Familiarity with foliage creation.
• Experience with procedural workflows such as Houdini.
• Background in working on open world games.
• Experience in indie or small team settings.
• Interest in and experience playing survival games; a Steam profile may be requested.
• Permanent employment.
• 40 hours per week.
• 25 days of annual leave.
• Fully remote work options.
• Freelance opportunities available, with a full-time option for candidates based in Germany.
• Flexible working hours.
• High level of ownership and creative freedom.
• Direct collaboration within a small, focused team.
• Opportunity to contribute to Ardem and help establish a new standard in the survival game genre.
BulletFarm
BulletFarm
Plug and Play Tech Center
Secret 6
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