Environment Artist

atTechtive GamesRemoteDE flagGermanyFull-time3D ArtistMid-levelSenior

Posted 14 hours ago

This is a fully remote position, open to applicants in Germany.

📋 Description

• Develop both high-poly and low-poly environmental models, concentrating on modular architecture kits, structures, and props.

• Revamp and enhance existing asset kits by merging materials, minimizing poly counts, and standardizing performance.

• Generate assets for unique landmark locations.

• Design assets with an emphasis on modularity and reusability.

• Modify vegetation and natural assets as necessary.

• Utilize photo references and concept art to achieve a believable, grounded aesthetic.

• Create clean UV maps and game-ready assets within the technical constraints of large open-world environments.

• Collaborate with teams in World Art, Level Design, Tech Art, and 3D Art.

• Address visual, technical, and production challenges.

• Contribute to the enhancement of systems, workflows, and the overall look and feel of the game world.

• Engage in interviews, complete an art test, and participate in culture-fit discussions during the hiring process.


⛳️ Requirements

• Prior experience in professional game development projects.

• A portfolio showcasing clear examples of your asset production work.

• Extensive experience in creating modular asset kits.

• Strong modeling capabilities and proficiency in Blender, Maya, or 3ds Max.

• Experience with sculpting tools like ZBrush.

• A solid understanding of the PBR material pipeline.

• Proficient in baking and texturing using Substance Suite and Photoshop.

• Basic knowledge of shader development.

• Ability to troubleshoot visual, technical, and production issues effectively.

• Strong communication skills across multiple departments.

• Fluent in both spoken and written English.

• Proficient in Unreal Engine 5.

• Familiarity with foliage creation.

• Experience with procedural workflows such as Houdini.

• Background in working on open world games.

• Experience in indie or small team settings.

• Interest in and experience playing survival games; a Steam profile may be requested.


🏝️ Benefits

• Permanent employment.

• 40 hours per week.

• 25 days of annual leave.

• Fully remote work options.

• Freelance opportunities available, with a full-time option for candidates based in Germany.

• Flexible working hours.

• High level of ownership and creative freedom.

• Direct collaboration within a small, focused team.

• Opportunity to contribute to Ardem and help establish a new standard in the survival game genre.

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