
Senior Creative Technologist, Games GenAI
Posted 6 days ago

Posted 6 days ago
This is a fully remote position, open to applicants in California.
• Develop and refine playable game prototypes utilizing GenAI-enhanced workflows
• Create and prototype systems that integrate generative AI APIs with DCC tools and engine-side frameworks, including Unreal Python API, Editor Utility Widgets, and Unity
• Offer hands-on creative direction regarding visual aesthetics, mood, narrative voice, sound, music guidance, and overall game atmosphere
• Convert creative vision into technical game design, requirements, systems, and documentation
• Collaborate with the Games GenAI team to discover valuable GenAI tools and pipelines
• Provide creative feedback to external development partners and internal project leaders during the prototyping and proof-of-concept stages
• Conduct workshops, demonstrations, and office hours focused on GenAI creative tools
• Keep up-to-date with GenAI tools for narrative/dialogue generation, procedural level design, voice/audio synthesis, and image/video style transfer
• Collaborate on early-stage prototypes with external partners, in-production games, and internal experiments
• Proven experience as a game director, lead designer, or in a similarly senior creative role, with shipped game(s) where you significantly influenced creative direction (visual style, narrative voice, sound, or overall execution)
• Proficiency in building rapid prototypes using coding tools, engine scripting, or no-code/low-code platforms
• Practical experience utilizing GenAI models and technologies to craft new gaming experiences
• Demonstrated ability to discern what is engaging early on and enhance prototypes or products through direct creative judgment
• Experience in directing across visual, narrative, and audio disciplines and integrating them into a cohesive creative vision under time constraints
• Comfort in providing direct and specific creative feedback to internal teams and external development partners
• Exceptional communication skills for effective cross-functional collaboration with engineers, artists, and producers
• Experience working with external/third-party studios as a creative partner or reviewer (preferred)
• Familiarity with agentic coding tools such as Claude Code/Cowork (preferred)
• Ability to quickly generate directional prototypes and previz using Maya, Twine, Unity/Unreal, Figma, or Miro (preferred)
• Experience in sound/music direction (preferred)
• Background in rapid, small-form game prototyping (preferred)
• Health Plans
• Mental Health support
• 401(k) Retirement Plan with employer match
• Stock Option Program
• Disability Programs
• Health Savings and Flexible Spending Accounts
• Family-forming benefits
• Life and Serious Injury Benefits
• Paid leave of absence programs
• Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off
• Full-time salaried employees are immediately entitled to flexible time off
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