
Senior Character Artist
Posted 12 hours ago

Posted 12 hours ago
This is a fully remote position, open to applicants in Arizona, +14 more states.
• Create, model, sculpt, and texture top-notch 3D character assets for real-time game engines like Unreal Engine or Unity.
• Convert 2D concept art and design specifications into fully developed stylized or photorealistic 3D character models.
• Produce high-poly sculpts and optimized, game-ready low-poly models featuring appropriate UVs and effective topology.
• Work alongside rigging and animation teams to ensure characters deform accurately and perform well during movement.
• Assist in establishing and maintaining uniform visual standards for characters throughout the game.
• Guide junior artists by offering constructive feedback and direction.
• Engage in character pipeline development and documentation to enhance workflow and efficiency.
• Collaborate with Tech Art to identify and resolve performance or compatibility challenges.
• Over 5 years of professional experience as a Character Artist within the gaming industry.
• At least one completed AAA or high-quality indie project.
• Expertise in 3D software such as Maya, Blender, and ZBrush.
• Proficient in texturing tools like Substance Painter/Designer.
• Strong understanding of human and creature anatomy, clothing, and material rendering.
• In-depth knowledge of topology, UV layout, and real-time rendering techniques.
• Experience with Unreal Engine 4/5.
• A compelling portfolio that demonstrates a variety of character work from stylized to realistic.
• Profit sharing
• Medical insurance
• Dental insurance
• Vision insurance
• 401(k) matching
• FSA/HSA
• Paid time off
• Sick time
• Holidays
• Parental leave
Fanatics Betting & Gaming
Mob Entertainment
Mob Entertainment
Midwestern
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