
QA Engineer
Posted Oct 5

Posted Oct 5
This is a fully remote position, open to applicants in United Kingdom.
• Conduct smoke and regression testing on nightly, stable, and release-candidate builds, providing a definitive go/no-go decision to the release ship captain.
• Validate launch-blocking fixes in per-fix clone builds and on the release branch both prior to and following their integration.
• Test the application across high-traffic supported worlds, ensuring thorough coverage of travel between worlds, avatars, voice, social features, and multiplayer sessions.
• Replicate crashes, hangs, ANRs, out-of-memory terminations, and performance regressions reported from production, and submit actionable bugs complete with reproduction steps, device logs, and video evidence.
• Evaluate cloud-streamed builds on mobile and PC in addition to native Quest builds, highlighting surface-specific issues.
• Develop and maintain test plans, test cases, and release checklists.
• Assist in triaging incoming bug reports by confirming, deduplicating, assessing severity, and directing them to the appropriate on-call rotation.
• Identify repetitive manual checks suitable for automation and contribute to enhancing automated test coverage wherever feasible.
• Over 5 years of professional QA experience in games, VR/AR, or large-scale consumer applications, or an equivalent background.
• Practical experience testing on Android devices, including sideloading builds and capturing logs via adb/logcat.
• Demonstrated experience executing regression and release test passes according to a fixed release timeline.
• Exceptional bug reporting skills: producing concise, reproducible reports with clear steps, expected versus actual results, severity, and supporting evidence.
• Experience in writing and maintaining test plans and test cases.
• Skilled in reproducing crashes, stability, and performance issues based on telemetry or user reports.
• Ability to work autonomously, prioritize tasks under release pressure, and communicate risks clearly to engineers and release managers.
• Familiar with testing VR applications, preferably on Meta Quest headsets.
• Knowledge of Unity, including reading Unity logs and understanding common engine-level failure modes.
• Experience testing multiplayer, social, or user-generated content (UGC) platforms.
• Experience with cloud gaming or application streaming testing.
• Proficient with performance and memory profiling tools (e.g., OVR Metrics Tool, Perfetto, Unity Profiler).
• Background in scripting or test automation (e.g., Python, Unity Test Framework).
• Familiarity with live-service (Live Ops) release processes.
• Competitive salary.
• Contribution to healthcare.
• Inclusion in the company pension scheme.
• Provision of work laptop and phone.
• 25 days of annual leave (pro-rata) plus paid bank holidays.
• Opportunities for career advancement for top performers.
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