Level Designer

Posted 2 days ago

This is a fully remote position, open to applicants in United Kingdom, +2 more countries.

📋 Description

• Take charge of gameplay environments and craft captivating, immersive experiences for players.

• Design and construct levels for action, RPG, cooperative, or first-person games.

• Develop playable greyboxes/blockouts and evolve them into final production assets.

• Create modular levels that enhance procedural generation and replayability.

• Assemble levels, greybox areas, implement gameplay elements, and iterate using Unreal Engine 5.

• Design player flow, combat areas, exploration, encounters, navigation, sightlines, pacing, and player guidance.

• Construct significant landmark or destination-style areas that serve as critical player objectives and points of interest.

• Collaborate with Level Art, Environment Art, Design, and Production teams.

• Operate within established gameplay rules, metrics, production protocols, and multidisciplinary production pipelines.

• Rapidly incorporate feedback while upholding production quality standards.


⛳️ Requirements

• Excellent verbal communication skills and proactive engagement in English; only applications in English will be considered.

• Must be available during European time zones, with a focus on the Sweden time zone.

• Experienced Level Designer with the ability to take ownership of a gameplay space.

• Strong grasp of first-person action gameplay, player flow, combat areas, exploration, and encounter design.

• Capable of adhering to established gameplay rules, metrics, and production guidelines.

• Experience in developing modular levels that support procedural generation and replayability.

• Proven collaboration skills with Level Art, Environment Art, Design, and Production teams.

• High proficiency in Unreal Engine 5, including level assembly, greyboxing, gameplay implementation, and iteration.

• Ability to clearly communicate, swiftly incorporate feedback, and maintain production quality standards.

• Experience in constructing large landmark or destination-style spaces that function as key player objectives and points of interest.

• Previous experience in designing and building levels for action, RPG, cooperative, or first-person games.

• Demonstrated history of creating playable greyboxes/blockouts that transition into final production content.

• Experience with modular kits and level-building systems.

• Understanding of procedural content generation workflows and randomized gameplay experiences.

• Familiarity with level metrics, navigation, sightlines, combat pacing, and player guidance.

• Proficient in Unreal Engine, preferably Unreal Engine 5.

• Experience collaborating within multidisciplinary development teams and established production workflows.

• Experience with shipped titles or significant production involvement in PC/console game projects is highly preferred.

• Nice to have: experience in co-op multiplayer game development.

• Nice to have: expertise in dark fantasy, RPG, or dungeon/environment-focused level design.

• Nice to have: knowledge in designing repeatable-run and live-service replayability content.

• Nice to have: understanding of performance considerations and gameplay-driven environmental construction.


🏝️ Benefits

• Competitive salary.

• A dynamic, multicultural, and enjoyable work environment.

• Opportunity to work for the world’s leading provider of game services.

• Regular opportunities for progression to ensure employee growth.

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