
Level Designer
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in United Kingdom, +2 more countries.
• Take charge of gameplay environments and craft captivating, immersive experiences for players.
• Design and construct levels for action, RPG, cooperative, or first-person games.
• Develop playable greyboxes/blockouts and evolve them into final production assets.
• Create modular levels that enhance procedural generation and replayability.
• Assemble levels, greybox areas, implement gameplay elements, and iterate using Unreal Engine 5.
• Design player flow, combat areas, exploration, encounters, navigation, sightlines, pacing, and player guidance.
• Construct significant landmark or destination-style areas that serve as critical player objectives and points of interest.
• Collaborate with Level Art, Environment Art, Design, and Production teams.
• Operate within established gameplay rules, metrics, production protocols, and multidisciplinary production pipelines.
• Rapidly incorporate feedback while upholding production quality standards.
• Excellent verbal communication skills and proactive engagement in English; only applications in English will be considered.
• Must be available during European time zones, with a focus on the Sweden time zone.
• Experienced Level Designer with the ability to take ownership of a gameplay space.
• Strong grasp of first-person action gameplay, player flow, combat areas, exploration, and encounter design.
• Capable of adhering to established gameplay rules, metrics, and production guidelines.
• Experience in developing modular levels that support procedural generation and replayability.
• Proven collaboration skills with Level Art, Environment Art, Design, and Production teams.
• High proficiency in Unreal Engine 5, including level assembly, greyboxing, gameplay implementation, and iteration.
• Ability to clearly communicate, swiftly incorporate feedback, and maintain production quality standards.
• Experience in constructing large landmark or destination-style spaces that function as key player objectives and points of interest.
• Previous experience in designing and building levels for action, RPG, cooperative, or first-person games.
• Demonstrated history of creating playable greyboxes/blockouts that transition into final production content.
• Experience with modular kits and level-building systems.
• Understanding of procedural content generation workflows and randomized gameplay experiences.
• Familiarity with level metrics, navigation, sightlines, combat pacing, and player guidance.
• Proficient in Unreal Engine, preferably Unreal Engine 5.
• Experience collaborating within multidisciplinary development teams and established production workflows.
• Experience with shipped titles or significant production involvement in PC/console game projects is highly preferred.
• Nice to have: experience in co-op multiplayer game development.
• Nice to have: expertise in dark fantasy, RPG, or dungeon/environment-focused level design.
• Nice to have: knowledge in designing repeatable-run and live-service replayability content.
• Nice to have: understanding of performance considerations and gameplay-driven environmental construction.
• Competitive salary.
• A dynamic, multicultural, and enjoyable work environment.
• Opportunity to work for the world’s leading provider of game services.
• Regular opportunities for progression to ensure employee growth.
Leegality
Interstates
Bladework Games
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