
Mid-Level Sound Designer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United States.
• Develop and execute high-quality sound effects in collaboration with the team and the Audio Director.
• Accept creative feedback and modify work to align with the artistic vision.
• Utilize Unreal audio systems, including MetaSounds, to integrate and help shape the overall sound experience of the game.
• Work alongside designers, animators, VFX artists, and engineers on audio integration and systems.
• Refine work based on input from meetings, the Audio Director, playtests, and quality assurance.
• Identify and resolve audio bugs leading up to the game's release.
• Contribute to the sonic identity and audio direction of the project.
• Over 5 years of professional experience in game sound design.
• At least one released title (AA or AAA quality), along with a portfolio or demo reel showcasing your contributions.
• Experience with Unreal Engine, including audio implementation (sound cues, MetaSounds, and Blueprints).
• Possess professional audio equipment and an SFX library for sound design, configured for remote work.
• Strong proficiency in a digital audio workstation (DAW) such as Reaper, Pro Tools, or Nuendo, along with audio editing and processing tools.
• Solid understanding of sound design principles.
• Effective communication skills and the ability to work both independently and collaboratively within a remote, cross-disciplinary team.
• Potential opportunity to transition to a full-time position considered in the future.
• Access to personal professional audio equipment and an SFX library for sound design, set up for remote work.
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