
Lead Level Artist
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in California.
β’ Oversee a team tasked with crafting stylized, high-quality level art and immersive world-building.
β’ Collaborate with fellow Art Leads to guide, mentor, and motivate World Builders and Level Artists.
β’ Work alongside the Art Director, Associate Art Director, and other Leads to maintain artistic coherence throughout the project.
β’ Partner with Design and Narrative Leads to develop immersive and believable environments.
β’ Design and refine modular architecture systems for levels.
β’ Offer constructive, empathetic feedback and set realistic development timelines.
β’ Supervise the daily operations of the World Art Team.
β’ Guide and support artists in their career progression and development.
β’ Create and manage asset inventories with both internal and external partner teams.
β’ Streamline workflow, promote interdisciplinary communication, and enhance game-world development efficiency.
β’ Collaborate with design, art, engineering, animation, and audio teams to deliver a premium AAA experience.
β’ Keep abreast of technological advancements and identify solutions to development challenges.
β’ 7 or more years of experience in internal game development with a focus on environmental art or level architecture.
β’ At least 2 shipped titles; UE5/UE4 experience preferred, with one title having leadership responsibilities; AAA titles preferred.
β’ Prior experience leading other artists and overseeing their career development, goal-setting, and job performance.
β’ Clear and effective communication and collaboration skills across multiple disciplines and locations.
β’ Familiarity with current industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
β’ Recent experience with industry-standard game editors, preferably UE5.
β’ Proficient with industry-standard asset management tools.
β’ Ability to encourage, inspire, and enhance team capabilities.
β’ Knowledge of traditional drawing and/or painting techniques, with the ability to sketch concepts on paper.
β’ Strong awareness of spatial composition and proportions.
β’ Understanding of basic architectural principles.
β’ Comfortable working in an iterative design setting.
β’ Strong and compassionate leadership with proven mentoring abilities and experience supporting high-functioning teams.
β’ Excellent written and verbal communication skills.
β’ Experience collaborating in cross-disciplinary teams.
β’ Persistent, self-motivated, and proactive mindset.
β’ Capable of maintaining effectiveness and quality under pressure, uncertainty, and rapidly changing priorities.
β’ Ability to build trust-based relationships and navigate organizational complexities with tact and emotional intelligence.
β’ Open to feedback and direction, eager to learn new skills, and capable of producing quick, quality revisions.
β’ Strong ownership of tasks, attention to detail, and organizational skills.
β’ Commitment to upholding Cloud Chamber's core values.
β’ Bonus and/or equity awards.
β’ Eligibility to participate in the 401(K) plan.
β’ Employee Stock Purchase Program.
β’ Coverage for medical, dental, vision, and basic life insurance.
β’ 14 paid holidays each calendar year.
β’ Paid vacation time each calendar year (15 to 25 days) or eligibility for the Company's discretionary time off program.
β’ Up to 10 paid sick days each calendar year.
β’ Paid parental and compassionate leave.
β’ Wellbeing programs for mental health and other wellness support.
β’ Family planning assistance through Maven.
β’ Commuter benefits.
β’ Reimbursements for fitness-related expenses.
β’ Reasonable accommodations for qualified individuals with disabilities.
Resolv Global
Resolv Global
SS&C Technologies
Pfizer
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