
Graphics Software Engineer
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in United States.
β’ Enhance the reliability, quality, and performance of gaming titles on Intel products.
β’ Collaborate with independent software developers to integrate features, troubleshoot technical challenges, and implement Intel hardware development best practices.
β’ Work alongside driver, feature development, and hardware teams to address issues and elevate performance and quality.
β’ Advocate for developers' needs concerning future hardware and software advancements.
β’ Debug and optimize game code, game engines, graphics and compute shaders, APIs, feature integrations, and tools.
β’ Lead feature integrations while providing support for profiling, debugging, and graphics optimization tools.
β’ Create documentation and resources that promote best practices for Intel hardware.
β’ Represent Intel at game developer conferences through technical discussions and presentations.
β’ A Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related technical discipline.
β’ Over 5 years of experience in game technologies for GPU and/or CPU.
β’ Proficient in modern game engine architecture, rendering pipelines, techniques, and technologies.
β’ Familiarity with Windows profiling tools such as PIX, WPA, or GPUView.
β’ Competent in programming with HLSL and C/C++.
β’ Experience with DirectX 12 or a comparable explicit graphics API.
β’ Proven track record in reporting reproducible bugs and managing their resolution.
β’ Knowledge of Vulkan, GLSL, Nsight, Windows architecture, and x86 architecture.
β’ Understanding of the game development lifecycle.
β’ Experience in creating and productizing new technologies and tools.
β’ Proficient in optimizing Unreal Engine.
β’ Familiarity with RenderDoc.
β’ Must reside and work in the United States; remote work from other countries is not allowed.
β’ Competitive salary.
β’ Stock bonuses.
β’ Health benefits.
β’ Retirement benefits.
β’ Vacation benefits.
β’ Fully remote work model.
β’ Occasional visits to Intel sites as required by business needs.
β’ Opportunities for professional growth and continuous learning.
β’ Collaborative and inclusive work environment.
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