
Game Director
Posted Oct 21

Posted Oct 21
This is a fully remote position, open to applicants in Canada.
• Supervise the design quality across all concurrently running projects and serve as the ultimate point of escalation for design-related issues.
• Advocate for and continuously refine each project's fundamental design vision in collaboration with project leadership.
• Engage directly with Unreal Engine 5 to prototype, fine-tune, or modify gameplay features and systems.
• Direct design efforts across a diverse range of genres, adapting methods to fit both genre and target audience.
• Collaborate with discipline directors to ensure alignment of vision, scope, and processes across projects.
• Develop and maintain consistent design documentation, review processes, and quality standards across SPIN's portfolio.
• Oversee, mentor, and set strategic direction for designers involved in SPIN projects.
• Deliver clear and consistent creative and managerial feedback that enhances the work of designers.
• Minimum of 15 years of experience in the gaming industry, with at least 5 years in a Game Director position.
• Successfully shipped at least one title as Game Director.
• Extensive expertise in action-adventure games.
• Proven ability to work across a broad spectrum of genres beyond action-adventure.
• Hands-on experience with Unreal Engine 5, capable of directly implementing or adjusting gameplay features as necessary.
• Demonstrated experience managing multiple projects and design teams simultaneously.
• Strong history of providing clear and consistent creative and managerial feedback that enhances others' work.
• Ability to operate effectively at both a high strategic level and a detailed implementation level, depending on project requirements.
• Thrives in a dynamic, prototype-first environment where scope and direction can rapidly change.
• Excellent communicator who can articulate complex design concepts to engineers, artists, and stakeholders.
• Resume required.
• Portfolio examples are encouraged.
• Must be willing to travel for work-related events globally.
• Supplemental Health and Dental Plans.
• Mental Health support.
• RRSP Retirement Plan with employer matching contributions.
• Stock Option Program.
• Disability Programs.
• Family-forming benefits.
• Life and Serious Injury Benefits.
• Paid leave of absence programs.
• Full-time hourly employees accrue 35 days annually for paid time off, which can be used for vacation, holidays, and sick leave.
• Full-time salaried employees are immediately eligible for flexible time off.
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