
AI Software Engineer
Posted Sep 28

Posted Sep 28
This is a fully remote position, open to applicants in California.
β’ Develop and deliver software for forthcoming, unannounced initiatives that incorporate world models and video diffusion models into real-time gaming experiences.
β’ Train, refine, and assess models, which includes data curation and tailoring models to game-specific elements and controls.
β’ Enhance models and inference for latency, token throughput, and quality by employing distillation, quantization, and reduced-step sampling on RTX devices and in cloud environments.
β’ Identify and eliminate bottlenecks throughout the stack, ranging from model architecture to GPU kernels.
β’ Seamlessly integrate models into Unreal Engine, Unity, and proprietary engines, ensuring efficient operation alongside rendering tasks.
β’ Guide technical choices, mentor fellow engineers, and collaborate effectively with NVIDIA Research, rendering, and art teams.
β’ Bachelor's, Master's, or PhD in Computer Science, Electrical Engineering, or a related discipline, or equivalent experience.
β’ Over 12 years of experience in software engineering, with significant hands-on expertise in deploying AI, deep learning, or machine learning systems.
β’ Proficient in C++ and Python at an expert level.
β’ Practical experience in training and fine-tuning deep learning models using PyTorch or a comparable framework, including distributed training capabilities.
β’ Familiarity with video generation, world models, diffusion or flow-matching models, transformers, or neural rendering.
β’ Experience in optimizing GPU inference utilizing CUDA, TensorRT, TensorRT-LLM, or Triton.
β’ Proven history of transforming intricate prototypes into commercially released products.
β’ Strong communication skills across research, engineering, and artistic domains.
β’ Practical experience with interactive, action-conditioned, or real-time world models or video generation is a plus.
β’ Experience in developing custom CUDA or Triton kernels is a plus.
β’ Familiarity with game engine development or real-time rendering pipelines is a plus.
β’ Contributions to open-source projects, publications, or patents are advantageous.
β’ Resume and cover letter are required.
β’ Equity
β’ Benefits
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