3D Animator

Posted 1 day ago

This is a fully remote position, open to applicants in Europe.

📋 Description

• Creation of character, object, and environment animations for mobile games

• Preparation and configuration of animation clips (idle, walk, run, attack, emote, and other states)

• Working with rigs and character skeletons, adjusting skinning as necessary

• Exporting animations in FBX format while adhering to technical requirements

• Optimizing animations for mobile platform constraints

• Collaborating with the art team and game designers to achieve the desired visual style and readability

• Participating in the development of the animation pipeline and maintaining quality standards


⛳️ Requirements

• Strong understanding of animation principles (timing, squash & stretch, anticipation, overlapping)

• Experience with 3D animation software packages (Maya, Blender, 3ds Max, or similar)

• Familiarity with the specifics of mobile games: optimization, balance between expressiveness and performance

• Experience working with rigs and basic knowledge of skinning

• Ability to maintain cleanliness and technical accuracy of files

• Knowledge of MotionBuilder is a plus

• Experience with AI mocap is an advantage

• Advanced knowledge of Unity is a plus

• Experience working on large mid-core projects is an advantage


🏝️ Benefits

• Benefit café: personal budget for insurance, training, gym, or anything for your balance

• Bonuses for achievements

• Remote First: remote work is the standard

• Minimal bureaucracy, maximum freedom of action, and the ability to implement your ideas

• Development of professional expertise, training, internal workshops, strategic sessions

• An atmosphere of a unified team, where success is the result of collaborative effort

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