Remotery

VFX Artist – Regular, Senior

atAesir Interactive GmbHRemoteDE flagGermanyFull-time3D ArtistSenior€36k – €60k/year

Posted 1 day ago

This is a fully remote position, open to applicants in Germany.

📋 Description

• Design and develop visual effects for games, encompassing combat, abilities, environments, ambient, and user interface feedback effects.

• Construct and manage VFX using Unreal Engine 5 with Niagara.

• Implement particle effects, destruction simulations, fluid dynamics, and other physics-based effects.

• Create procedural VFX solutions to enhance iteration speed and uniformity.

• Design and adjust post-process effects such as bloom, distortion, and screen-space effects.

• Generate supporting textures, materials, shaders, and 3D models for VFX assets.

• Integrate VFX with gameplay logic through Blueprints, with C++ programming support as necessary.

• Collaborate with Designers, Animators, Art Directors, 3D Artists, and other teams.

• Interpret briefs and art direction to create effects that align with each project's visual style and tone.

• Contribute to the development of style guides and reference boards.

• Revise effects based on feedback received.

• Assist in defining and enhancing VFX workflows and pipelines.

• Work on multiple game titles across various platforms concurrently.


⛳️ Requirements

• Strong portfolio showcasing particle and VFX work for real-time gaming.

• Comprehensive understanding of particle systems, timing, color, and motion dynamics.

• Experience in creating and implementing VFX directly in Unreal Engine 5 utilizing Niagara.

• Solid knowledge of shaders and materials for VFX, including proficiency with Unreal Material Editor / Shader Graph.

• Excellent understanding of real-time VFX performance and optimization, including draw calls, overdraw, texture and LOD budgets, as well as in-engine profiling tools.

• Experience with procedural VFX and simulation workflows, including destruction and fluid effects.

• Proficiency in industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender.

• Keen eye for detail and consistency across both stylized and realistic visual aesthetics.

• Experience integrating VFX with gameplay through Blueprints.

• Understanding of vector mathematics and fundamental art principles, including lighting, composition, and color theory.

• Experience in creating supporting 3D models for VFX-related assets.

• Familiarity with procedural/simulation tools like Houdini or Embergen.

• Background in traditional art fundamentals.

• Interest in merging Art and Technical Art.

• Willingness to learn German.

• Self-motivated, reliable, and proactive individual.

• Collaborative team player who enjoys problem-solving collectively.

• Capable of gathering, analyzing, and responding to team feedback, and open to constructive criticism.

• Eager to learn and explore new tools, styles, and techniques.

• Proficient in English communication, both verbal and written.

• Willing to collaborate with the team in Munich, Germany.


🏝️ Benefits

• A welcoming and lively office environment.

• Flexible remote work options customized to your preferences.

• A 38-hour work week that encourages a healthy work-life balance.

• Monthly €50 credit card top-up*

• Public transport ticket expenses covered by Aesir.

• Lunch subsidy of €7.50 for each workday, applicable whether on-site or remote.*

• Complimentary drinks, coffee, tea, and a weekly supply of fresh organic fruit.

• Table tennis and foosball available for creative breaks.

• Enjoyable company events :)

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