Technical Artist – AI, Portfolio Games – Freelance

atVoodooRemoteFR flagFranceFull-time3D ArtistMid-levelSenior

Posted 3 days ago

This is a fully remote position, open to applicants in France.

📋 Description

• Establish art conventions and standards concerning naming, structure, and layout guidelines for UI, banners, and store assets.

• Create tools and scripts in Maya, Photoshop, and Illustrator to automate the checking and correction of assets.

• Assess 3D meshes for watertightness, polygon budgets, and proper setup.

• Enhance 3D models, meshes, topology, polygon count, UVs, LODs, and textures specifically for mobile platforms.

• Manage the Unity import pipeline, including import settings, asset post-processors, and automation processes.

• Integrate and assess AI generation tools for images, 3D objects, and animations.

• Scale animated assets such as store banners and promotional visuals through the use of templates and automation.

• Troubleshoot and resolve graphical and performance issues across mobile devices.

• Provide support for shaders, VFX, and particles as needed.

• Document pipelines and workflows effectively.

• Collaborate with the development lead, AI/Figma/Unity workflow engineer, and art team.

• Contribute to the delivery of Sophia's end-to-end automated art and 3D workflows by Q1 2027.


⛳️ Requirements

• A minimum of 5 years of experience as a Technical Artist, preferably in mobile gaming.

• Practical experience utilizing AI in art production, including tools like Scenario, Flux, 3D generation tools, ComfyUI, or similar platforms.

• Strong knowledge of 3D models and meshes along with optimization techniques.

• Proficient in Unity, including asset importation, optimization, and C# scripting for editor tools.

• Experience in developing tools for art software, especially Maya, using Python and/or MEL.

• A solid foundation in Photoshop and Illustrator.

• Good understanding of mobile constraints, such as performance, memory usage, draw calls, and batching.

• Self-motivated, practical, and able to meet deadlines.

• Proficient in written and spoken English.

• Experience with Python scripting outside art tools, pipelines, batch processing, or APIs is a plus.

• Familiarity with AI coding tools and LLM-based agents is advantageous.

• Knowledge of Figma and experience with UI/store assets for mobile games is a plus.

• Experience with Substance or similar texturing tools and GPU profiling is a plus.


🏝️ Benefits

• Opportunity for freelance work.

• Six-month full-time contract (as specified in the required application question).

• Remote work arrangement.

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