
Technical Artist – AI, Portfolio Games – Freelance
Posted 3 days ago

Posted 3 days ago
This is a fully remote position, open to applicants in France.
• Establish art conventions and standards concerning naming, structure, and layout guidelines for UI, banners, and store assets.
• Create tools and scripts in Maya, Photoshop, and Illustrator to automate the checking and correction of assets.
• Assess 3D meshes for watertightness, polygon budgets, and proper setup.
• Enhance 3D models, meshes, topology, polygon count, UVs, LODs, and textures specifically for mobile platforms.
• Manage the Unity import pipeline, including import settings, asset post-processors, and automation processes.
• Integrate and assess AI generation tools for images, 3D objects, and animations.
• Scale animated assets such as store banners and promotional visuals through the use of templates and automation.
• Troubleshoot and resolve graphical and performance issues across mobile devices.
• Provide support for shaders, VFX, and particles as needed.
• Document pipelines and workflows effectively.
• Collaborate with the development lead, AI/Figma/Unity workflow engineer, and art team.
• Contribute to the delivery of Sophia's end-to-end automated art and 3D workflows by Q1 2027.
• A minimum of 5 years of experience as a Technical Artist, preferably in mobile gaming.
• Practical experience utilizing AI in art production, including tools like Scenario, Flux, 3D generation tools, ComfyUI, or similar platforms.
• Strong knowledge of 3D models and meshes along with optimization techniques.
• Proficient in Unity, including asset importation, optimization, and C# scripting for editor tools.
• Experience in developing tools for art software, especially Maya, using Python and/or MEL.
• A solid foundation in Photoshop and Illustrator.
• Good understanding of mobile constraints, such as performance, memory usage, draw calls, and batching.
• Self-motivated, practical, and able to meet deadlines.
• Proficient in written and spoken English.
• Experience with Python scripting outside art tools, pipelines, batch processing, or APIs is a plus.
• Familiarity with AI coding tools and LLM-based agents is advantageous.
• Knowledge of Figma and experience with UI/store assets for mobile games is a plus.
• Experience with Substance or similar texturing tools and GPU profiling is a plus.
• Opportunity for freelance work.
• Six-month full-time contract (as specified in the required application question).
• Remote work arrangement.
Plug and Play Tech Center
CG media
Quark Software Inc.
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