
Unity Technical Artist
Posted 10 hours ago

Posted 10 hours ago
This is a fully remote position, open to applicants anywhere in the world.
• Concentrate on enhancing performance, rendering, shaders, and asset efficiency for a mobile multiplayer shooter that includes a Battle Royale mode on iOS and Android.
• Ensure reliable performance and exceptional visual quality across a diverse range of mobile devices.
• Collaborate closely with artists and engineers to connect art with technology.
• Enhance content pipelines and address performance bottlenecks.
• Assist the development team with technical and programming responsibilities.
• Identify and rectify performance issues related to assets, shaders, and rendering.
• Optimize textures, models, animations, VFX, and various art assets for mobile platforms.
• Analyze CPU/GPU performance and apply optimization strategies.
• Create tools and scripts to facilitate efficient art workflows.
• Work alongside artists and developers to establish best practices for performance.
• Offer technical support to the art team and uphold optimization standards.
• Aid the development team with programming tasks related to UI/UX.
• Over 5 years of experience in the gaming industry.
• Demonstrated experience as a Technical Artist, ideally within the gaming sector.
• Strong portfolio showcasing performance optimization capabilities.
• Proficiency in the Unity game engine.
• Familiarity with profiling tools such as PIX, RenderDoc, or equivalent.
• Skills in C# and C++ programming languages.
• Knowledge of shader programming languages including HLSL and GLSL.
• Experience with Shader Graph in the Unity engine.
• Exceptional analytical and problem-solving abilities.
• Strong communication and teamwork skills.
• Proven experience in optimizing games for a variety of Android and iOS devices.
• Previous experience with mobile shooters, multiplayer games, or Battle Royale projects is a plus.
• Understanding of performance challenges unique to real-time multiplayer games is a plus.
• Familiarity with GPU/CPU optimization, draw calls, batching, overdraw, memory usage, and constraints of mobile rendering is a plus.
• Experience in optimizing VFX, shaders, animations, and 3D assets for mobile platforms is a plus.
• Work remotely from any location around the globe.
• Flexible working hours.
• Opportunities for professional growth.
• A supportive atmosphere built on trust and care.
• A respectful and inclusive work environment.
Piranha Games
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